• Advertising

5G EdTech Challenge: $1 million to the best AI, AR or VR solution

eLearningworld News Verizon is launching a US-nationwide Challenge October 15 with focus on the best 5G empowered EdTech to transform middle school education. The target groups for the competition are nonprofit EdTech developers like research groups and universities, and the winners of the challenge will share totally $1 million. With 5G as the engine of Edtech technologies, the winner is expected to be found in Artificial Intelligence, Augmented Reality or Virtual Reality developers. As the… Continue reading

Business Schools to move into Virtual Reality

Education is one thing, and working life put into practice something else, or is it? Many business schools are now experimenting with virtual reality in order to make the learning experience more authentic to what is waiting outside the doors of the university. Business theory education thereby is complemented with actual training of business skills. Robin Teigland at the Stockholm School of Economics says: “Instead of talking about virtual teams, we could practice being virtual… Continue reading

Content Marketing in a Virtual Reality

In the eLearningworld News we have acknowledged many virtual reality projects within publishing, education, health and development. The seeds to a virtual reality future for all kinds of contents are already growing and where there is content there is also a growing ground for different kinds of marketing innovation. In addition, it is a new field of gold for great storytellers as the technology improves. VR Content Marketing A research report from Ericsson ConsumerLab shows… Continue reading

AR and VR – the reality with Pioneers and Trends

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JULY 31 2018 Let an avatar follow your movements in an augmented reality environment, interested? Disney is making great progress within this field. Let’s try another, why not visualise furniture and other items to place them in your own home to optimize your interior design before you actually buy and taking the physical product home. IKEA is here the pioneer with Currys not far… Continue reading

New Lab to develop Augmented Reality and Virtual Reality-technologies

eLearningworld News Australia’s federal research agency is announcing the opening of a new laboratory in Canberra, the Immersive Lab, with focus on developing augmented reality (AR), virtual reality (VR) and 3D web technologies. The Lab includes everything from wearable holographic computer devices to interactive mapping systems and loads of other tools for development of applications and further development of these technologies. Small and medium-size businesses are invited to partner with the lab in order to… Continue reading

Hot Consumer Trends 2018 with Data as the new Currency

The report 10 Hot Consumer Trends 2018 from Ericsson ConsumerLabs based on the quantitative results of an online survey of 5141 advanced internet users from every corner of the world. So what do these early adopters of digital applications expect of the future development in their role as a consumer? One general conclusion is that: “Today you have to know all the devices. But tomorrow all the devices will have to know you.” This is… Continue reading

Training 4.0 – Introducing a new virtual vision for vocational training

eLearningworld News As the government that first introduced Industry 4.0, the German government now is putting Training 4.0 into practice. The focus is to support the use of virtual reality- and augmented reality technologies to improve the visualisation and the learning by doing environment for vocational training and to boost understanding. Thomas Rachel, Parliamentary State Secretary at the Federal Ministry of Education and Research comments in the following way: “Training 4.0 opens up new opportunities… Continue reading

Trends to take libraries into the digital age

eLearningworld News Which technologies will be useful in libraries in the future? The answers that American Libraries Magazine asked this question to tech leaders at libraries generated 10 top trends. Generally, the library visitor will have better opportunities to become an explorer with help of different technologies. For instance by taking a virtual tour that is produced by a 360-degree camera to get better access to information to all of the content in the library,… Continue reading

Mobile Augmented Reality to improve Military Mission planning

eLearningworld News Replacing 2D maps with interactive 3D-maps when planning military missions can “allow individuals to tailor their planning experience to their own preferences and those of their team members”, ECNMag.com writes, to improve effectiveness, outcomes, and security. While the traditional 2D approach is a one-size-fits-all approach that not adapting to the users’ cognitive abilities, augmented reality-based 3D interactive maps has the potential to adapt to individual users preferences. A Cognitive Science research team at… Continue reading

Latest News: “Utrecht is gaming” – EU Ambassadors explore useful VR-Applications

eLearningworld News from the Netherlands The visit to Utrecht University as a part of the Dutch Presidency developed into a virtual reality-experience for the EU-Ambassadors. Ambassador Wepke Kingma describes the experience in the following way: “It’s an eye-opener to see the creative and innovative applications that are being developed to make the lives of people in Europe healthier and more comfortable.” Utrecht Center for Game Research’s high level of innovation basically comes from its interdisciplinary… Continue reading