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Learning Design for kids and future skills

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION August 28 2018 Skills development and learning design adapted for the digital society is to a large extent different from the 20th Century classroom and textbooks environment. Two reports from OECD and Nielsen Norman Group forms in this spirit solid stepping stones for the learning designer of the 21st Century. In the OECD report “The future of education and skills Education 2030 – The… Continue reading

Excellent skilled Humans still beats AI in a Video Game

eLearningorld News It was yet another game, but this time it was human video gamers against AI. The game was Dota 2 and the place the International Dota 2 Championships in Vancouver, Canada where everybody was waiting for another victory for AI. And the prediction seemed for a long time to become true as the cutting edge AI that is developed by OpenAI won game after game against different human teams. But when it was… Continue reading

France transforming Vocational High School for the Digital Age

eLearningworld News The vocational high school is intended to be a stepping stone for the students to be able to enter the working life from day one after graduation with accurate skills and qualifications. In the rapidly changing world of the digital society, France is now launching a profound transformation of this form of education. Jean-Michel Blanquer, Minister of National Education, comments on the reform in the following way: “This involves the promotion of excellence… Continue reading

A New Generation Student Assessment with an Interactive Real World approach

eLearningworld News Online assessment has been around for a long time, but now the dawn of a new generation is here. One example is that the American Institutes for Research (AIR) is partnering with Tuva where the focus is to make their AIR assessments to not only measuring what the student know but what she can do. The basic method is to interpreting data from realistic and meaningful contexts. The first applications are focusing on… Continue reading

Virtual Reality Lab to monitor how People respond to Stress

eLearningworld News The U.S. Army and Tufts University are researching what people are thinking and how they handle stress. The main environment of the research is a Virtual Reality Lab that opened in Medford, Massachusetts 2016. The interactive research is focusing on supporting soldiers and field-workers like firefighters where the aim is to measure, predict and enhance people’s cognitive capabilities for better problem-solving in critical situations. In the Virtual Reality Lab, individual’s or a team’s… Continue reading

Taking Language skills to the Next Level

Science fiction can often be seen as a sketch of what the future will be like. One of the most inspiring is Star Trek where the first episode was broadcasted in 1966, and new episodes and movies have kept on coming for more than half a century. One of the devices that now is becoming a reality is the universal language translator for real-time communication. Such devices are on MIT’s list of breakthrough technologies 2018,… Continue reading

AI that has the ability to learn like a child

eLearningworld News Artificial intelligence is not at all smart. As a matter of fact, a three-month-baby is much smarter than any AI-system, which is something that researchers at MIT have acknowledged. The team has started exploring the fundamentals of human intelligence with the aim to in the first step “reverse-engineer human intelligence” and in then in the longer term build a machine that learns like a baby, and in the next step a child. To… Continue reading

Mentorspace to make education entrepreneurial with digital as a power source

eLearningworld News Kista Mentorspace is a resource at the KTH ROYAL INSTITUTE OF TECHNOLOGY in Stockholm where students from different fields meet to bring life to their knowledge and skills with digital technology.  But it is also open to business and other organisations as well as teachers in primary and secondary school to help them integrate digital solutions in their field of work. The goal is to develop an environment of digital creation and entrepreneurship… Continue reading

Promoting entrepreneurial education ahead of 1st European Education Summit

eLearningworld News Developing an entrepreneurial skill- and mindset is a key competence that supports social and economic well being, and is at the same time a required skill on todays and the future labour market. The European Commission that January 25 is arranging the first EU Education Summit ever with the aim to “laying the foundations of the European Education Area: for an innovative, inclusive and values based education”. Besides the opening statement by Tibor… Continue reading

Design thinking skills tested in speedy Game Development Competition

eLearningworld News The yearly game development competition at digital arts department at the University of Cumbria’s Institute of the Arts for the first time was opened for external competitors. The mission for the 180 participants was to develop a game from scratch in 76 hours, the average time in general to develop a game is 18 months.  Katy Little, programme leader for games design at the University of Cumbria, commented in the following way: “The… Continue reading