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France transforming Vocational High School for the Digital Age

eLearningworld News The vocational high school is intended to be a stepping stone for the students to be able to enter the working life from day one after graduation with accurate skills and qualifications. In the rapidly changing world of the digital society, France is now launching a profound transformation of this form of education. Jean-Michel Blanquer, Minister of National Education, comments on the reform in the following way: “This involves the promotion of excellence… Continue reading

A New Generation Student Assessment with an Interactive Real World approach

eLearningworld News Online assessment has been around for a long time, but now the dawn of a new generation is here. One example is that the American Institutes for Research (AIR) is partnering with Tuva where the focus is to make their AIR assessments to not only measuring what the student know but what she can do. The basic method is to interpreting data from realistic and meaningful contexts. The first applications are focusing on… Continue reading

Virtual Reality Lab to monitor how People respond to Stress

eLearningworld News The U.S. Army and Tufts University are researching what people are thinking and how they handle stress. The main environment of the research is a Virtual Reality Lab that opened in Medford, Massachusetts 2016. The interactive research is focusing on supporting soldiers and field-workers like firefighters where the aim is to measure, predict and enhance people’s cognitive capabilities for better problem-solving in critical situations. In the Virtual Reality Lab, individual’s or a team’s… Continue reading

Taking Language skills to the Next Level

Science fiction can often be seen as a sketch of what the future will be like. One of the most inspiring is Star Trek where the first episode was broadcasted in 1966, and new episodes and movies have kept on coming for more than half a century. One of the devices that now is becoming a reality is the universal language translator for real-time communication. Such devices are on MIT’s list of breakthrough technologies 2018,… Continue reading

AI that has the ability to learn like a child

eLearningworld News Artificial intelligence is not at all smart. As a matter of fact, a three-month-baby is much smarter than any AI-system, which is something that researchers at MIT have acknowledged. The team has started exploring the fundamentals of human intelligence with the aim to in the first step “reverse-engineer human intelligence” and in then in the longer term build a machine that learns like a baby, and in the next step a child. To… Continue reading

Mentorspace to make education entrepreneurial with digital as a power source

eLearningworld News Kista Mentorspace is a resource at the KTH ROYAL INSTITUTE OF TECHNOLOGY in Stockholm where students from different fields meet to bring life to their knowledge and skills with digital technology.  But it is also open to business and other organisations as well as teachers in primary and secondary school to help them integrate digital solutions in their field of work. The goal is to develop an environment of digital creation and entrepreneurship… Continue reading

Promoting entrepreneurial education ahead of 1st European Education Summit

eLearningworld News Developing an entrepreneurial skill- and mindset is a key competence that supports social and economic well being, and is at the same time a required skill on todays and the future labour market. The European Commission that January 25 is arranging the first EU Education Summit ever with the aim to “laying the foundations of the European Education Area: for an innovative, inclusive and values based education”. Besides the opening statement by Tibor… Continue reading

Design thinking skills tested in speedy Game Development Competition

eLearningworld News The yearly game development competition at digital arts department at the University of Cumbria’s Institute of the Arts for the first time was opened for external competitors. The mission for the 180 participants was to develop a game from scratch in 76 hours, the average time in general to develop a game is 18 months.  Katy Little, programme leader for games design at the University of Cumbria, commented in the following way: “The… Continue reading

Making Media Literacy Education work

eLearningworld News Not more but different media literacy education is required to equip people to be able to handle the evolving media landscape is one of Mike Caulfield that heads the Digital Polarization Initiative at the American Democracy Project messages in an article in niemanlab.org. He writes: “Recent studies seem to support this conclusion, finding that an awful lot of highly educated folks, skilled in all sorts of traditional media literacy, are hopelessly lost on… Continue reading

The most workable driving-force for learning, new research

eLearningworld News Ty Hollett, assistant professor of learning, design and technology in Penn State’s College of Education spent the summer of 2016 recording youth action-sports participants to get a better understanding of how they learn. The total material includes 200 hours of video-recordings from a skateboard-camp. The results of the research shows an environment structured as a “learning lab”, where the driving-forces are based on interest and informal learning. In the “lab” training the skills,… Continue reading