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Serious and engaging agile games from Tallinn University

eLearningworld News Three researchers from Tallinn University have participated in the development of three agile serious games for engineering students. One of the games is based on Scrum that is a rugby term that focuses on situations when the strategy have to be changed very fast. This game is beside engineering students also used by freshmen at ICT studies at Tallinn University. The purpose of the game is to improve creative thinking skills where the… Continue reading

To study History in a Computer Game

eLearningworld News The possibilities of making games to improve history education are next to endless. Strategy, simulations of events and to explore connections between different events or ages, is only some of the structures that are available to activate the learner. Mehmet Şükrü Kuran, Ahmet Erdem Tozoğlu, Cinzia Tavernari at Abdullah Gul University in Turkey is pioneering this form of learning as they have developed an undergraduate history course in which students use historical computer… Continue reading

Game for children to develop social emotional skills, research from Oregon State University

eLearningworld News Social and emotional learning skills are one of the main pillars to a child’s success in school and later in life. But still, the understanding how to boost those skills is lagging behind. Megan McClelland, the Katherine E. Smith Healthy Children and Families Professor in Human Development and Family Sciences in OSU’s College of Public Health and Human Sciences, research is targeting this problem. The main focus is set on the important role… Continue reading

Latest News: Serious computer games improves student performance in reading and math

eLearningworld News from US New research from Yale University shows a correlation between using brain training games and boosting the performance both when comes to reading skills as well as math skills. The game called “Activate” that was used is developed by Yale and Dr Bruce Wexler, professor emeritus of psychiatry at Yale and lead author of the study, gives the following description the game:  “The program increases focus, self-control and memory – cognitive skills essential… Continue reading

Latest News: Young game developers creating digital health care solutions

eLearningworld News from South Korea Aspiring game developers from ten different universities from all over the world at the moment is getting together for Global Applied Game Jam 2016 held at POSTECH in South Korea. The concept of the show is a 48-hour game development challenge to develop playable applied games that “can help change the world through digital health care solutions.” As games turn serious for education, health care and defense to tackle real-world… Continue reading

Latest News: Scientific problem-solving by playing games

eLearningworld News from US Science Game Lab is a new portal that aims to become a central hub for citizen scientists, gamers, microvolunteers, students, researchers, educators and developers to come together and advance science. The Lab is initiated by The Scripps Research Institute (TSRI) and built as a portal that aims to centralize fragmented landscape of virtual citizen science opportunities, gamify and support STEM education. Besides make it possible to crowdsource science projects. Margaret Wallace, CEO… Continue reading