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Multiple-choice questions – what are they good for? New research on Learning Design

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION OCTOBRE 4 2018 Multiple-choice questions have been the main type of exercise for testing and evaluating knowledge of the past 100 years. New research by Associate Professor of Education and  Psychological & Brain Sciences Andrew C. Butler at Washington University in St. Louis takes the concept one step further. His research shows not only best practice for using multiple-choice questions in tests and assessment,… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force and vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about… Continue reading

Sweden’s first Professor of EdTech

eLearningworld News Sweden’s first Professor of EdTech Italo Masiello has become the first Professor of EdTech in Sweden at the Linné University in the south-central part of the country. In this interdisciplinary field between especially technology and pedagogy, the focus of his work will be set on digital learning processes. The new professorship also should be seen in the light of that digital competence since July 1, 2018, is a part of the national curriculum in… Continue reading

Leonardo Da Vinci’s five thousand sides and pages

Leonardo Da Vinci is most famous for his work as an artist and the so-called central perspective in this visual art form. In addition, his scientific experimentation with exciting discoveries and descriptions for the future is also widely known. Besides this, he was a distinguished musician, which was an area where he gained a lot of inspiration, not least to give his writing a new dimension and sides. In total, five thousand written pages are… Continue reading

Learning Design for kids and future skills

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION August 28 2018 future skills Skills development and learning design adapted for the digital society is to a large extent different from the 20th Century classroom and textbooks environment. Two reports from OECD and Nielsen Norman Group forms in this spirit solid stepping stones for the learning designer of the 21st Century. In the OECD report “The future of education and skills Education 2030 –… Continue reading

Designing for the senses beyond visual

Designing an invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound… Continue reading

Newsletter – Storyteller Latest News

Please, subscribe to our free newsletter Storyteller Latest News Here you will find news of modern learning, literature and an interactive competition with great rewards in every edition. By subscribing you also will be able to follow the development of the platform and news about the development on the platform almost in real time.  CAMPAIGN! YOU’LL GET THE BOOK “LEARNING DESIGN IN PRACTICE FOR EVERYBODY” as a WELCOME GIFT! Click here for download! (The book is also… Continue reading

Making Education adapt to the Digital Age with AI, Blockchain and Gamification

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION FEBRUARY 13 2018 Boosted involvement and engagement, deepened personalisation and streamlined administration, this is what these technologies basically accomplish for education, but there is loads of added value beyond this. And since the digital age is triggered by trial- and error applications, embraces and demand individual talent and skills, and mobility and automation is other signs of the time, gamification, artificial intelligence and blockchain… Continue reading

Most read featured stories 2017 on eLearningworld

2018 is taking off and the grand launch of Storyteller on eLearningworld and publishing the first interaQtive Book is closing in among many things. So let’s make 2018 an even more creative and developing year than 2017. Here follows the top10-read stories of 2017 (the links opens in a new tab), more stories will be published continually along with new services… Top 10 Featured Stories HAPPY NEW YEAR! Continue reading

Signs of the time! Publishing and Learning Design trends

Learning Design in Practice for Everybody > Part5 > New section December 21 2017 Virtual Reality will have a great impact on future publishing and learning is a trend that acknowledged by many sources. But what is really the benefits when using VR in practice within these areas. Let’s turn to journalism as an interesting example. In a study from Penn State University the participants described the experience of VR-journalism in comparison to text-based articles… Continue reading