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Digital Society Education – Introducing AI to all fields of study

If you want transformation and change, start with yourselves, is a motto with a lot of truth. In this spirit, Massachusetts Institute of Technology (MIT) is taking the lead in the development and integration of computing and artificial intelligence, with a special focus on the ethical aspects of the development. The power of computing and AI will be integrated into all fields of study at MIT, which besides bringing better learning environments also is expected… Continue reading

Business Schools to move into Virtual Reality

Education is one thing, and working life put into practice something else, or is it? Many business schools are now experimenting with virtual reality in order to make the learning experience more authentic to what is waiting outside the doors of the university. Business theory education thereby is complemented with actual training of business skills. Robin Teigland at the Stockholm School of Economics says: “Instead of talking about virtual teams, we could practice being virtual… Continue reading

Innovation fund to boost Digitization of Higher Education

eLearningworld News The Irish Minister of Education Richard Bruton and Junior Minister for Higher Education Mary Mitchell O’Connor is launching a new Higher Education and Innovation Fund. The project is funded with €5 million that now is available for innovation in higher education, and is a part of the €100 million additional funding that the Irish government boosting research and development within the sector with. Prioritised areas for funding are e.g. support of innovation, transformation… Continue reading

Content Marketing in a Virtual Reality

In the eLearningworld News we have acknowledged many virtual reality projects within publishing, education, health and development. The seeds to a virtual reality future for all kinds of contents are already growing and where there is content there is also a growing ground for different kinds of marketing innovation. In addition, it is a new field of gold for great storytellers as the technology improves. VR Content Marketing A research report from Ericsson ConsumerLab shows… Continue reading

Designing for the senses beyond visual

Designing an invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound… Continue reading

European Innovation Scoreboard: EU is gaining ground in the global competition

eLearningworld trends The European Innovation Scoreboard is a yearly comparative analysis of innovation performance. The comparison targets EU-members, EU in comparison to other European countries as well as the performance in comparison to other regions globally. The European Innovation Scoreboard 2018 was released June 22 shows that European innovation performance is accelerating in comparison to United States, Japan, and Canada, while the fastest runner towards the future is China, but are still behind EU. However, within… Continue reading

Google’s AI finds the answer to your question in the world’s library of books

eLearningworld News “Talk to Books” is a new form of search where you ask questions and Google’s AI reads and selects small pieces of different books that produce the answer. This is a new kind of search where using sentences will in most cases get better results than using keywords, since the AI is trained to understand human conversations. It handles everything from more trivial questions to global problem. The library that the AI is… Continue reading

Flipping the classroom, innovative Learning Hub shows the way

eLearningworld News The Arc is a new innovative learning hub equipped with the latest tools for flipping the classroom. It is now being launched by the Nanyang Technological University in Singapore (NTU Singapore) and includes 56 smart classrooms. In the flipped classroom students learn the course content online before class. Then in class, the time is devoted to collaborative learning with their professors and other students. The goal is that at least 50 percent of… Continue reading

How Blockchain technology can impact Education

eLearningworld News A new report called “Blockchain in Education” from European Commission shows the prospects of using blockchain technology in education and its potential to transform the field. The main conclusion is that: “Blockchain technology can help improve old models of data management and bring benefits to learners and educational institutions in the EU – if policymakers are well prepared to embrace the change.” The last part is very important and should be seen in… Continue reading

Gamification in Practice in Schools and a Museum

eLearningworld News How to improve language learning in school? In a EU funded project via the Erasmus+ programme, partner schools from Malta, Spain, Poland, Greece, Turkey and Italy are exploring the opportunities. The driving forces on the gamified learning area in comparison with traditional pedagogy is engaging storytelling, problem-solving and using strategies, playing by the rules and gaining points as the pupil progress. The languages the pupils learn is English and German as a second… Continue reading