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Eye-tracking technology the next big thing?

The areas of use are many for eye-tracking technology, besides the augmented experience in gaming, and the practical improvement of different human behavioural diagnoses like to discover dyslexia, assistive communication, market research, AR/VR, security system in vehicles and research etc. As both Apple and Google recently has bought eye-tracking technology companies and Microsoft has opened Windows to support eye-tracking hardware and software, the market is about take off. For instance research from the Swinburne University… Continue reading

Latest News: Read or Play? Digital Media Consumption research shows big variations

eLearningworld News from the World A new research study from PayPal with the title: Digital Media Consumers – Cross-country trends shows differences in digital media consumption-patterns across national markets. The research concerns digital goods that are paid for, where in US, France and United Arab Emirates a majority prefers to play video-games before ebooks, while in UK, Italy. Japan and Russia a majority of the consumers prefer reading ebooks, more equally divided of play or… Continue reading

Latest News: Playing violent games breed cooperation not aggression

eLearningworld News from US According to recent research from Texas University cooperative games has the most effect of decreasing aggression towards other people especially if you play with helpful partners. The game then becomes a learning, problem-solving and socializing environment despite its violent content, which means four levels of engagement. The research is published in two studies where the participants played different games alone or cooperatively where the latter group was significantly less aggressive than… Continue reading