Tag: <span>gamification</span>

Tag: gamification

Latest News: Scientific problem-solving by playing games

eLearningworld News from US Science Game Lab is a new portal that aims to become a central hub for citizen scientists, gamers, microvolunteers, students, researchers, educators and developers to come together and advance science. The Lab is initiated by The Scripps Research Institute (TSRI) and built as a portal that aims …

Latest News: Gamification boosts Terrorism and Crime course at Penn State

eLearningworld News from US Higher education courses usually include an extreme amount of reading. The Security Risk Analysis 211: Threat of Terrorism and Crime course at Penn State Worthington Scranton is no exception. This made the instructor Fred Aebli start thinking of how to make the course more fun and …

Latest News: Gamified practice before School Exams with promising outcome

eLearningworld News from Jamaica Gsat, Grade Six Achievement Test, is given to eleven years old in Jamaica every year where the results has high impact on the child’s further studies. The competition to reach top score is thereby hard. This has made the edtech-company Edufocal to turn the practice before …

Latest News: Gamification and MOOC the main drivers according to new report

eLearningworld News from the World Technavio market analysts predict that gamification and massive open online courses (MOOCs) will drive the global e-Learning market the coming four years. This means the keywords for the market can be summarised by that engaging content with easy access is the focus eLearning-developers should have …

Latest News: Students creating a computer game that can save lives

eLearningworld News from Canada Royal Alexandra Hospital has started co-operating with the University of Alberta’s faculty of science to design a game to train health professionals with focus on saving premature babies suffering from asphyxia (suffocation). The target group is nurses and the game will be used in classroom instruction …

Latest News: Simple development with B-InteraQtive Publishing’s MakeIT-platform

eLearningworld News from the World A new method to develop online courses with result management and in the same process create apps for Google Play, Apple Appstore and Windows Store is now being launched. The basic vision for the development of the MakeIT-platform has been to simplify the process of …

Latest News: What do you get if you add Gamification to Brain Research?

eLearningworld News from US The answer according to Sebastian Seung at EyeWire, Seung Labs, is an engaging learning game to learn about the research of neuroscience. 160 000 users from 145 different countries are already playing the EyeWire-game. It is structured as a 3D-puzzle. Regular competitions are held and a weekly …

Latest News: eLearning Conference to improve Entrepreneurship

eLearningworld News from Africa Africa’s leading learning and technology conference is taking place in Ethiopia next month and is celebrating its tenth anniversary. The conference that is co-organised by the African Union will have a special focus on the learning technology’s role in being a growing ground for entrepreneurial skills. …

Basics about the art of creating interactive courses part 1

The term ”learning by doing” is often used to summarise the pedagogic ideas of the philosopher John Dewey (1859-1952). However, Dewey never used the term in his own pedagogic writings, but it describes well his vision for learning. He claimed that people not only gain new knowledge by passively receive …