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Relevance and teaching in the digital society Part 2

The first part of this article e.g. claimed that the educational content in the industrial age was “made artificial to humans”. This meant a school where a lot of the teaching and learning was taken out of its context and thereby also usefulness. Some of the knowledge and skills easily could be reconnected to life- and societal contexts, but way too much was useless in itself or the usefulness was not that apparent. The division… Continue reading

Serious Games to improve behaviour in school and the web?

When so-called serious games for learning purposes first was introduced the focus was set on its benefits to provide a purposeful, fun way to develop cognitive change and knowledge. But can this non-traditional teaching tool also be a source of behavioural change? New research from the eConfidence project and Schoolnet shows that serious games can affect positively on students behaviour. The research is based on a pilot study that was carried out throughout the academic… Continue reading

The importance of Multitasking skills in a Digitized World

Information overflows us, to select the data of importance and to reject everything else, is a necessity to handle the prerequisites of the digital society. This also requires new skills and knowledge to boost the performance in the working life as well as the everyday life. The research presented below brings some of the basics of the requirements in the digital world. Skills requirements Research published in Human Factors: The Journal of the Human Factors… Continue reading

Robot helps pupils to participate in class without being in the classroom

Pupils that for different reasons cannot participate in the education within the classroom can in a primary school, Hedeskolan, in Kungsbacka in the western part of Sweden, now remotely both socially and as a learner participate. This is made possible with the classroom robot that pupils can connect with from their tablet or smartphone from home. After connected the pupil can speak through the robot’s loudspeakers and also gain attention from the teacher and the… Continue reading

Digital Society Education – Integrating tech in Primary School

46 schools in Denmark have been chosen to participate in a national pilot project to integrate understanding of technology in all school subject fields as a mandatory part of the education. The interest to participate in the project have been high, with totally 140 applications from schools around the country. At the end of this year, the teachers at the 46 schools will receive training to integrate tech into their teaching. In February 2019, the… Continue reading

The making of an Educational System that works in the Digital Society

  The educational system is transforming, the edtech market booming and learning is becoming adapted to humans like machine learning is adapted to artificial intelligence. So, let’s dig deeper of what the latter means in practice with a focus on five areas: Evaluating learning performance, soft skills development, relevance and inspiration, teaching and the Lab. Evaluating learning performance The industrial society grading system for schools is rather strange. Since it starts with an A as… Continue reading

Digital Society Education – Improving Social Work with VR-Training

Can VR help to improve social work? Professor Nicholas Lanzieri at New York University has created a VR-simulation that takes the student as a social worker through New York City’s Lower East Side. Here the student will enter an environment and explore possible challenges for clients. Professor Lanzieri explains: “I’m always excited about using different technologies to really tap into learning styles and help students acquire information in different ways.” It is an excellent way… Continue reading

Design Thinking and Scenario-based Learning

Talent development is one of the basic foundations and challenges to gain a competitive advantage in an ever-changing market. New findings within the field of cognitive learning theory show that current tools and methods actually work. Especially when they are combined in order to build a learning environment they become really effective. The keys to building an effective learning platform with current tools and methods are to Observe human experiences (Looking), to Analyze challenges and opportunities… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force and vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about… Continue reading

Most effective LifeLong Learning exercises for Healthy Living

Most effective LifeLong Learning exercises for Healthy Living The best medicine to stay healthy longer, keep and even develop cognitive skills and remain active is to keep on learning new things. It does not necessary has to be on traditional academic courses, but to learn a new skill, could be even more effective like learn how to paint, involved in a drama class or learn a new language. Dr Ipsit Vahia, director of geriatric outpatient services… Continue reading