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Originality as the most valuable asset

In an age where originality is hard-currency or rather soft currency. Everything that starts with “mass” is seen as a gust from the past. Designers are what often stands between market success and failure. It is an environment where intuition and preferences should be fed with a pleasant experience, not like before when everybody was offered more of the same thing as everybody else. This means that the image of the starving artist of 20th… Continue reading

Five skills that make innovative leaders

In Harvard Business Review, Katherine Graham-Leviss, the founder and president of XBInsight, present the result and analysis of the competency data on nearly 5000 business leaders that the company has collected. The outcome shows that innovative leaders have five skills in common: Manage risk Demonstrate curiosity Lead courageously Seize opportunities Maintain strategic business perspective However, to boost these skills the workplace should work as a creative space with no bureaucratic or other forms of obstacles… Continue reading

Serious and engaging agile games from Tallinn University

eLearningworld News Three researchers from Tallinn University have participated in the development of three agile serious games for engineering students. One of the games is based on Scrum that is a rugby term that focuses on situations when the strategy have to be changed very fast. This game is beside engineering students also used by freshmen at ICT studies at Tallinn University. The purpose of the game is to improve creative thinking skills where the… Continue reading

Blockchain in the creative industry and education

The blockchain technology buzzing is everywhere via investors, entrepreneurs, even politicians and in higher education. As Harvard Business Review has termed it a foundational technology and global market forecasts show the prospects of an extraordinary growth the buzzword on everybody’s lips is very likely to turn into one of the main transformative forces to go further into the digital society. The creative industry and education are two of the fields where blockchain can have a… Continue reading

Content Marketing trends from Collaborative to Tech – Trend 3 of 5

Focus on long-term to find the right spots   By building a general story about your brand, products, services or/and ideas is a long-term event to find these micro-moments when a human actually engage in order to buy. But it includes short-term stories to create new spots to engage with your audience and grow further collaboration and sales. The design thinking approach of course also concerns the general story that is building the spirit and… Continue reading

Reforming Secondary School for the Challenges of the 21st Century

eLearningworld News The Minister of National Education, Childhood and Youth in Luxembourg, Claude Meisch is now taking one more step to adapting the secondary school to the 21st Century’s labour market. At the presentation February 6 he introduced three new fields geared towards the professions of the future 1. environmental science, 2. architecture, design and sustainable development and 3. management with the focus on tourism. In concern of existing fields, the Minister of Education put… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Learning Design in Practice for Everybody > Part5 > New section November 17 2018 Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces that breed success. Not… Continue reading

Inviting children to the world of design thinking

eLearningworld News Organisations in Singapore is offering workshops to invite children in the mindset of design thinking. Often the subjects at these workshops concern to find creative solutions to global problems, e.g. how to get people to exercise more. Another reason to introduce design thinking is to make children gain knowledge and skills of that design is much more than aesthetics and unique appearance. Design thinking is instead a problem solving method that include besides… Continue reading

New Office of Digital Learning targets leadership in tech in the arts and design disciplines

eLearningworld News The College of Arts and Architecture’s e-Learning Institute at Penn State University will be renamed to the Office of Digital Learning the new assistant Dean for digital learning, Gary Chinn, explains the mission in the following way: “A broader conceptualization of digital learning acknowledges that today’s courses can move across a continuum of completely in-person and completely online.(…) As students flow in and out of physical classroom spaces and virtual environments, a broader… Continue reading

Industry 4.0: Design simulation for a workable outcome in reality

eLearningworld News Individualized mass production is one of the promises of industry 4.0. However, it could be a staggering road to actually get a customer’s desired design to work in practice. The Fraunhofer Institute for Computer Graphics Research IGD in Darmstadt has developed the perfect bridge to effectively overcome this obstacle with simulation software that quickly tests the feasibility of individual design. The research team will be demonstrating a prototype of the solution on the… Continue reading