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Designing for the senses beyond visual

Designing an invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound… Continue reading

PM of Singapore and the CEO of IDEO on Design Thinking to shape the World

eLearningworld News The old industrial society was built with systemic plans, labour division and growing mass markets with the one-size-fits-all concept. All of this has proven to be contra-productive in shaping the evolving digital society. In this spirit, and if we turn the outlook to find a workable method, we will find design thinking. Here follow two interesting perspectives of how to shape the society from the prerequisites of design thinking. In a speech at… Continue reading

Job skills trends with focus on performance, health and tech

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MARCH 28 2018 The transformative forces of the technological revolution include a set of broader socio-economic, geopolitical and demographic drivers of change. The interaction between the drivers creates developments in multiple directions where the interconnection in between make them intensify one another even more. However, instead of focusing on jobs that will disappear and which new fields that can come in its place, this… Continue reading

Let design thinking lead the way for engaging meetings

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MARCH 12 2018 A traditional meeting room is really an obstacle. Since it is designed as a replica of the old industrial society’s assembly lines and labour division, where creativity at best is same as that some can manage to think out of the box. But why have a meeting in a box? From a design thinking perspective, this is crazy. Especially since it… Continue reading

Students designing winged drones for long-range flights

eLearningworld News Stanford is offering undergraduate the engineering course Aerial Robot Design, a class, led by David Lentink, assistant professor of mechanical engineering. At the course, the students learn to build delivery drones both quadcopter and winged drones. Besides the learning from hands-on collaborative teamwork of making a drone and fly the prototype, the ambition is also that the course fosters skills in robotics, aerodynamics, user-centered design, and systems engineering, which is of great benefit… Continue reading

Content Marketing trends from Collaborative to Tech – Trend 2 of 5

Design thinking to target people and their needs To use a design thinking approach for your content marketing strategy means to meet your audience from their individual prerequisites. Data is here the goldmine both to get a hold of what works for already published content and how to improve it, and also to receive sensible intelligence for coming campaigns. However, data gives rarely the full picture of peoples rational- and emotional requirements, which calls for… Continue reading

Growth hacker design – Boosting an entrepreneurial mindset

LEARNING DESIGN IN PRACTICE FOR EVERYBODY > PART5 > NEW SECTION JANUARY 27 2018 In making design thinking the most powerful force of development in an organisation, the strategy should be set on reducing the time frame of identifying an internal or external problem, and with the eyes from the stakeholders perspective come up with a solution to test and implement when it is workable. Always think, user-experience design first, for whatever the problem and solution… Continue reading

Design thinking skills tested in speedy Game Development Competition

eLearningworld News The yearly game development competition at digital arts department at the University of Cumbria’s Institute of the Arts for the first time was opened for external competitors. The mission for the 180 participants was to develop a game from scratch in 76 hours, the average time in general to develop a game is 18 months.  Katy Little, programme leader for games design at the University of Cumbria, commented in the following way: “The… Continue reading

Making design the engine to achieve your goals

Learning Design in Practice for Everybody > Part5 > New section January 19 2018 First of all, you need to design an entrance, a window of opportunity that satisfies the preferences of the target group(s) and also that engages the mind on an individual level. Purpose, outcome and interactivity but also unique aesthetics are important, and at the same time to not produce a cognitive overload for the receiver. Especially since it is at the… Continue reading

To use tech to improve teaching of critical thinking

eLearningworld News In a report from 2015 by The Foundation for Young Australians that used data from 4.2 million online job postings in the period 2013-2015 it is shown that the demand for critical thinking skills had risen with 158% during the period. While the demand for digital literacy had increased by 212%, and creativity 65% and problem-solving skills with 26%. At the same time, other research shows that the teaching of critical thinking is… Continue reading