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AR to solve the deficits of video conferencing

The benefits of video conferencing are obvious e.g. no travel-time, no administrative planning, no restraints on the environment and so on. However, there is still a distance that not easily can be over-bridged and it still works like an advanced phone call with many people at the same time. The solution to this according to the Silicon Valley-based startup Spatial is augmented reality. Where their solution is a new form of visualisation that not only includes… Continue reading

5G EdTech Challenge: $1 million to the best AI, AR or VR solution

eLearningworld News Verizon is launching a US-nationwide Challenge October 15 with focus on the best 5G empowered EdTech to transform middle school education. The target groups for the competition are nonprofit EdTech developers like research groups and universities, and the winners of the challenge will share totally $1 million. With 5G as the engine of Edtech technologies, the winner is expected to be found in Artificial Intelligence, Augmented Reality or Virtual Reality developers. As the… Continue reading

5G connects a Landscape of Opportunities

5G connects a Landscape of Opportunities The fifth generation of mobile communications now is rolling out in some parts of the world like the US and eastern Asia. It brings with it smarter cities, autonomous vehicles, augmented reality applications and much more. At the same time as it will transform almost every industry available today and form the growing ground to new business sectors and business models. At the same time as the consumer increasingly… Continue reading

Augmented Reality to improve your Interior Design

AR is trending and included in this trend is AR-apps for practical use where one interesting example is improving your interior design skills in a trial and error mode. Since the 3D- visualisation makes it possible to turn your living room or any other room into a test- and learning lab until you are completely satisfied with the result. After this optimization, it is time to actually go to the store and buy and taking… Continue reading

AR and VR – the reality with Pioneers and Trends

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JULY 31 2018 Let an avatar follow your movements in an augmented reality environment, interested? Disney is making great progress within this field. Let’s try another, why not visualise furniture and other items to place them in your own home to optimize your interior design before you actually buy and taking the physical product home. IKEA is here the pioneer with Currys not far… Continue reading

Learning in a flipped classroom and augmented reality environment in school

eLearningworld News Schools that are using the flipped classroom in Austria, 90 percent want to continue using the pedagogy. A survey on the subject shows that e.g. mathematics and English has improved dramatically by flipping the classroom. Some of the advantages are the expansion of space and time and the opportunity to receive much more personalised teaching and learning opportunities within the classroom. One example is Josef Buchner, a teacher of history, psychology/philosophy and information… Continue reading

Training 4.0 – Introducing a new virtual vision for vocational training

eLearningworld News As the government that first introduced Industry 4.0, the German government now is putting Training 4.0 into practice. The focus is to support the use of virtual reality- and augmented reality technologies to improve the visualisation and the learning by doing environment for vocational training and to boost understanding. Thomas Rachel, Parliamentary State Secretary at the Federal Ministry of Education and Research comments in the following way: “Training 4.0 opens up new opportunities… Continue reading

Content Marketing trends from Collaborative to Tech – Trend 4 of 5

Engagement with dynamic content Dynamic content adapts to the audience on an individual basis and includes interactivity as an invitation for the viewer to become a collaborator or player. The concept makes the marketing go from one-way-broadcasting to involvement, interaction and co-creation. With digital technologies, the possibilities are endless for the content marketer with different forms of gamification, games, personal design, interactive video etc. Where the gain for the audience besides boosted engagement can be… Continue reading

Augmented Reality: To bring the app-experience out of the phone

eLearningworld News A new dimension is being added to the mission of designing for interaction with the user by the launch of ARkit from Apple. This delivers an illusion of actually bringing 3D-objects beyond the screen out of the iPhone or iPad to interact with the environment outside the device. Since in these AR apps, the device’s camera is used to present a live, onscreen view of the physical world. By turning their device the… Continue reading

Use of Edtech in school – Pupils often too passive

Computers have been used to teach basic mathematics and reading since the 1960s. Today, with the use of data analytics and algorithms to adapt the instructional content to each student, still pupils find it difficult when working alone and passively receive information. Joan E. Hughes, an associate professor of learning technologies in the College of Education at The University of Texas at Austin, writes: “Students sit, read, listen, watch, answer questions and receive feedback. Some students just… Continue reading