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Augmented Reality to improve your Interior Design

AR is trending and included in this trend is AR-apps for practical use where one interesting example is improving your interior design skills in a trial and error mode. Since the 3D- visualisation makes it possible to turn your living room or any other room into a test- and learning lab until you are completely satisfied with the result. After this optimization, it is time to actually go to the store and buy and taking… Continue reading

New Lab to develop Augmented Reality and Virtual Reality-technologies

eLearningworld News Australia’s federal research agency is announcing the opening of a new laboratory in Canberra, the Immersive Lab, with focus on developing augmented reality (AR), virtual reality (VR) and 3D web technologies. The Lab includes everything from wearable holographic computer devices to interactive mapping systems and loads of other tools for development of applications and further development of these technologies. Small and medium-size businesses are invited to partner with the lab in order to… Continue reading

Hot Consumer Trends 2018 with Data as the new Currency

The report 10 Hot Consumer Trends 2018 from Ericsson ConsumerLabs based on the quantitative results of an online survey of 5141 advanced internet users from every corner of the world. So what do these early adopters of digital applications expect of the future development in their role as a consumer? One general conclusion is that: “Today you have to know all the devices. But tomorrow all the devices will have to know you.” This is… Continue reading

Signs of the time: On what Millennials think of 5G and transformation of education

Millennials, the generation born between the 1980s to the beginning of the 21th Century, are more demanding than other generations when it comes to mobile- and internet technology, this year’s Ericsson Mobility Report shows. As this generation not know a world without ICT they are now taking the lead towards a 5G-future, both when it comes to digital networks and services. Since the key findings in the report is that millennials is leading a clear… Continue reading

Augmented Reality: To bring the app-experience out of the phone

eLearningworld News A new dimension is being added to the mission of designing for interaction with the user by the launch of ARkit from Apple. This delivers an illusion of actually bringing 3D-objects beyond the screen out of the iPhone or iPad to interact with the environment outside the device. Since in these AR apps, the device’s camera is used to present a live, onscreen view of the physical world. By turning their device the… Continue reading

Mobile Augmented Reality to improve Military Mission planning

eLearningworld News Replacing 2D maps with interactive 3D-maps when planning military missions can “allow individuals to tailor their planning experience to their own preferences and those of their team members”, ECNMag.com writes, to improve effectiveness, outcomes, and security. While the traditional 2D approach is a one-size-fits-all approach that not adapting to the users’ cognitive abilities, augmented reality-based 3D interactive maps has the potential to adapt to individual users preferences. A Cognitive Science research team at… Continue reading

Making use of gamification in healthcare

eLearningworld News Can digital games improve healthcare? That is what the annual Games4Health Challenge competition is trying to find out. The Lassonde Entrepreneur Institute at University of Utah that is arranging the competition invites college students from all over the world to design games that motivate healthy changes in behavior. The total amount of prize-money this year was 000 and after the time for submission of game-projects ended at the end of March we are… Continue reading