E as in Experience - Interactive Books with Integrated Storytelling

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The perfect match! Adding innovative thinking to experience, new research

eLearningworld News Cognitive training improves innovative thinking among older adults, that is the main conclusion of a new research project of the Center for BrainHealth at the University of Texas at Dallas. Earlier research has shown that innovative thinking declines even before young adulthood and it may worsen with increasing …

Mismatch between business and higher education in Silicon Valley, new research shows

eLearningworld News One of the most important aspects for Silicon Valley’s continual growth and innovation is higher education, in a new book Stanford professors emeriti Dick Scott and Mike Kirst identifies several mismatches. The book with the title Higher Education and Silicon Valley: Connected but Conflicted is based on a …

Shooter games can actually harm your brain, new research shows

eLearningworld News Action video games can do more harm than good for your cognitive skills a new study from the University of Montreal suggests. Greg West, an associate professor of psychology at UdeM, that in collaboration associate professor of psychiatry Véronique Bohbot with McGill University, made the study, comments the …

How a word becomes a metaphor, new research from Lehigh University

eLearningworld News Languages develops over time, but we have little knowledge about how. To decrease this deficit the first large-scale study that researching the evolution of words has been published that includes 5000 English metaphorical mapping records within the time-scope of the past 1100 years. The research-project is conducted by …

The design thinking process of building a drone for disaster-zones, MIT research

eLearningworld News Engineers at MIT have designed a drone that can work without interruption for more than five days. At the same time as it stays connected, and can continue gathering data as well as provide temporary telecommunication, even if it is in a disaster zone where communication-problems goes with …

Game for children to develop social emotional skills, research from Oregon State University

eLearningworld News Social and emotional learning skills are one of the main pillars to a child’s success in school and later in life. But still, the understanding how to boost those skills is lagging behind. Megan McClelland, the Katherine E. Smith Healthy Children and Families Professor in Human Development and …

Internet of Thing’s breakthrough year, according to research with 3100 executives

eLearningworld News Aruba, a Hewlett Packard Enterprise company, has just published an international research study, ‘The Internet of Things, Today and Tomorrow with 3100 executives from 20 countries that are answering questions about IoT. According to the result of the study, the executives expect IoT-technologies to get its final breakthrough …

Edtech to transform Professional Training: Police enters Virtual Reality for Neuroscience research

Alabama University improving police training with neuroscience and virtual reality with the focus on stressful “Shoot, and Don’t shoot!”-situations. By measuring brain waves during training in a virtual reality environment the researchers improving the education to make the police officer make the right decision as well as train on which …

Taking the Lead in Research of making Higher Education Digital

eLearningworld News The German Federal Ministry of Education and Research (BMBF) is now launching a nationwide research-project of how the virtual lecture hall should be designed. It concerns questions of best practice to use digital media for experiments, visualisation improvements with digital media, design and evaluation of examinations etc. An …