• Advertising

Search Results for: SEARCH

Game for children to develop social emotional skills, research from Oregon State University

eLearningworld News Social and emotional learning skills are one of the main pillars to a child’s success in school and later in life. But still, the understanding how to boost those skills is lagging behind. Megan McClelland, the Katherine E. Smith Healthy Children and Families Professor in Human Development and Family Sciences in OSU’s College of Public Health and Human Sciences, research is targeting this problem. The main focus is set on the important role… Continue reading

Internet of Thing’s breakthrough year, according to research with 3100 executives

eLearningworld News Aruba, a Hewlett Packard Enterprise company, has just published an international research study, ‘The Internet of Things, Today and Tomorrow with 3100 executives from 20 countries that are answering questions about IoT. According to the result of the study, the executives expect IoT-technologies to get its final breakthrough in the year of 2019, in 85% of the companies’ the business plan involved in the study the use of IoT is included by then.… Continue reading

Cultural differences affect Cognitive Skills, according to new research

eLearningworld News A new study led by the University of Cambridge that was published in the journal Psychological Science shows important differences in cognitive skills among young people, while these differences are not recognized among their parents. The research targeted totally 1428 children and their parents in United Kingdom and Hong Kong. Everybody completed the same four tasks that measured executive function skills related to inhibition, working memory, task switching, and planning. For instance when… Continue reading

The benefits of learning to code at old adult age, new research from UC

eLearningworld News A new, probably the first, research study on people of the age of 60+ that is learning to code, has been published by the cognitive scientist, Philip Guo at University of California, San Diego. It is based on a survey that included 504 users of pythontutor.com between the ages of 60 and 85 from 52 different countries. The results show on what motivated older adults to learn coding was both age-related and non-age-related reasons.… Continue reading

Edtech to transform Professional Training: Police enters Virtual Reality for Neuroscience research

Alabama University improving police training with neuroscience and virtual reality with the focus on stressful “Shoot, and Don’t shoot!”-situations. By measuring brain waves during training in a virtual reality environment the researchers improving the education to make the police officer make the right decision as well as train on which verbal commands and communication that works to de-escalate the threatening situation. The VR-simulator from which the data is collected is used on a daily basis… Continue reading

Taking the Lead in Research of making Higher Education Digital

eLearningworld News The German Federal Ministry of Education and Research (BMBF) is now launching a nationwide research-project of how the virtual lecture hall should be designed. It concerns questions of best practice to use digital media for experiments, visualisation improvements with digital media, design and evaluation of examinations etc. An expert jury has selected 20 individual and joint projects at 39 institutes all over Germany that focus on the opportunities and risks of the research… Continue reading

The psychology of learning motivation – new cross-border research

eLearningworld Science News Research on learning motivation until now has been rather general, according to Dr Julia Dietrich of Friedrich Schiller University in Jena (FSU). In a new research project in collaboration with Jaana Viljaranta (University of Eastern Finland), Julia Moeller (Yale University) and Bärbel Kracke (FSU) the team is bringing the first building block to solve this deficit. The focus has been directed on individual’s motivation in a specific, time-limited situation, such as during… Continue reading

The main Pathway for Fake News to go Viral, according to new research

eLearningworld Research News New research from Pew Research Center on individuals’ online news habits shows that the most common sources used are news websites (36%) and social media (35%) while search engines (20%) and email/text etc. from news organisations (15%) or family friends (7%) are less common. The research was performed over the course of one week and included 3827 US-citizen where 2078 finished the required number of surveys. The result also shows differences between… Continue reading

Latest News: Research promotes Learning for all Senses

eLearningworld News from US New research shows that young children learn through using multiple senses simultaneously. This requires a learning environment with hands-on objects in order to combine the sense of touch with the senses of vision, hearing, taste and smell. This trains the sensory memory and building a foundation for solving problems and to create novel ideas from current ideas. This foundation of cognitive skills is from where we develop our skills and knowledge… Continue reading

Latest News: Read or Play? Digital Media Consumption research shows big variations

eLearningworld News from the World A new research study from PayPal with the title: Digital Media Consumers – Cross-country trends shows differences in digital media consumption-patterns across national markets. The research concerns digital goods that are paid for, where in US, France and United Arab Emirates a majority prefers to play video-games before ebooks, while in UK, Italy. Japan and Russia a majority of the consumers prefer reading ebooks, more equally divided of play or… Continue reading