Latest News: Gamification boosts Terrorism and Crime course at Penn State

Latest News: Gamification boosts Terrorism and Crime course at Penn State

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Higher education courses usually include an extreme amount of reading. The Security Risk Analysis 211: Threat of Terrorism and Crime course at Penn State Worthington Scranton is no exception. This made the instructor Fred Aebli start thinking of how to make the course more fun and engaging for the students. Aebli explains: “There’s a big reading component in my course because there’s so much information to cover. In previous semesters, some students struggled to complete all the reading assignments. I decided to use gamification to create a semester-long project that would encourage them to do more of the readings.” In the course game mechanisms like scores are being used that both can help the students improve their grades, but also to during the term collect intelligence to solve a major fictional terror plot. With this method Aebli is gaining several things in comparison with a traditional “reading” course, e.g. putting the subject-field of the course into practice with training of problem solving skills, but also since the students work in teams they train collaboration, and above all it boosts the level of reading in the course. Source: Penn State Worthington Scranton

 

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