• Advertising

The making of an Educational System that works in the Digital Society

The educational system is transforming, the edtech market booming and learning is becoming adapted to humans like machine learning is adapted to artificial intelligence. So, let’s dig deeper of what the latter means in practice with a focus on five areas: Evaluating learning performance, soft skills development, relevance and inspiration, teaching and the Lab. Evaluating learning performance The industrial society grading system for schools is rather strange. Since it starts with an A as the… Continue reading

Human versus Machine: Better Adaption of Pedagogy to AI than to our Kids

According to  research from Carnegie Mellon University kids solve math problems by going through four distinct stages: encoding (reading and understanding the problem); planning (working out how to tackle it); solving (crunching the numbers) and responding (typing in the correct answer). This follows the general path that is set out in school, but is not something missing? Learning to Learn Jonathan Rochelle, head of the product management team for Google for Education says to Business… Continue reading

Design Thinking and Scenario-based Learning

Talent development is one of the basic foundations and challenges to gain a competitive advantage in an ever-changing market. New findings within the field of cognitive learning theory show that current tools and methods actually work. Especially when they are combined in order to build a learning environment they become really effective. The keys to building an effective learning platform with current tools and methods are to Observe human experiences (Looking), to Analyze challenges and opportunities… Continue reading

Best Practice to develop learning experiences for Millennials

Best Practice to develop learning experiences for Millennials Time to let go of detailed curriculums and the value of statistics from learning should be used less to grade the student and more to personalise the learning experience. In this development, digitization is the main driving force and vital sensible intelligence about the development is to be found when analysing the millennial’s preferences. Two new reports from Pew Research Center and Umeå University in Sweden about… Continue reading

Time for learning of free will – Theory and practice

What would happen if you got a 15-20% free space to work on your own projects during your working hours? Google’s 20% time has resulted in, for instance, Gmail among other things, while the outcome of 3M’s 15% time is e.g. the Post-it. However, in order to connect these events and many others, free will must exist. Neuroscientists at Technische Universität Berlin is now conquering the American researcher Benjamin Libet and his many followers’ research from… Continue reading

Business Schools to move into Virtual Reality

Education is one thing, and working life put into practice something else, or is it? Many business schools are now experimenting with virtual reality in order to make the learning experience more authentic to what is waiting outside the doors of the university. Business theory education thereby is complemented with actual training of business skills. Robin Teigland at the Stockholm School of Economics says: “Instead of talking about virtual teams, we could practice being virtual… Continue reading

The Myth that only one universal Learning Style exists: the case of digital games

Two fundamental approaches are apparent in the research of pedagogy and learning: The systemic top-down approach and the humanistic bottom-up approach. Both these approaches have great relevance for developing and improving education. However, from a systemic approach, a myth is spreading that tries to conquer Howard Gardner and his followers’ findings of the fact that people have different learning styles. It takes much more than Paul Howard-Jones, professor of neuroscience and education at Bristol University,… Continue reading

Gamification and learning – benefits and trapdoors Part 1

This is an updated version of an article that was published a few years ago It empowers creativity, trigging curiosity, gets the mind spinning and gives pride when finishing a task, the list can be made very long on why computer games engage so many people. It is estimated that one billion people around world play games at least one hour per day. At the same time 81 per cent of the global labour force… Continue reading

Rethinking Math part 2: The maker’s movement

How to improve and adapt math teaching to the digital age’s prerequisites was generally described in part 1 including Dan Meyer’s excellent TedTalk and a scene from the TV-series Numbers. In this 2nd part, one of the general developments in the digital era and its connection with the rethinking math perspective will be analysed. This story also can be seen as the fifth part of our series of articles about school digitalization. Authentic Learning Models… Continue reading

Rethinking Math – getting the numbers right or solving problems

In the TV-series Numbers Professor of Mathematics, Charlie Eppes is helping FBI to solve crimes with his special knowledge and skills. One can perhaps question the TV-series title since the core is not the numbers in itself but how to use them to solve in this case crimes. But it could be practically anything in the society and nature. Below is a scene from Numbers about the Game Theory and the principle of prisoners dilemma… Continue reading