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LifeLong Learning on the Agenda when Government starts nationwide tour

eLearningworld News The working life’s transformation driven by AI, robotics and other digital technologies is speeding up. In this spirit, the Norwegian Minister of Knowledge and Integration, Tore Sanner, is going on a competence tour around Norway. The purpose is to get new insights of the consequences of the transformation to a new reform for vocational training and lifelong learning that is adapted to the digital society’s prerequisites. Tore Sanner explains: “We will have a… Continue reading

Innovation fund to boost Digitization of Higher Education

eLearningworld News The Irish Minister of Education Richard Bruton and Junior Minister for Higher Education Mary Mitchell O’Connor is launching a new Higher Education and Innovation Fund. The project is funded with €5 million that now is available for innovation in higher education, and is a part of the €100 million additional funding that the Irish government boosting research and development within the sector with. Prioritised areas for funding are e.g. support of innovation, transformation… Continue reading

From grades and tests to focus on pupils own reflections – Helsinki takes the lead

eLearningworld News Helsinki is now introducing portfolio pedagogy where the evaluation focuses more on the pupil’s performance in discussions, ability to reflect on what the pupil has learned, and skills to put the knowledge into action. According to this form of pedagogy, the pupil will receive in addition to the grade an attachment with the portfolio where an evaluation of the level of knowledge and the development is described. The portfolio pedagogy evaluation is implemented… Continue reading

European Commission approves the same VAT-level on eBooks and printed books

eLearningworld News In a general attempt to improve the VAT-rules for e-commerce the EU Commission is now working to make it possible for the member states to lower the VAT-level on digital books to the same as printed books. Commission spokeswoman commented that today printed books and newspapers can have a reduced VAT-rate, and: “The same rules exclude e-publications, meaning that these products must be taxed at the standard rate. Once agreed by all member… Continue reading

Serious and engaging agile games from Tallinn University

eLearningworld News Three researchers from Tallinn University have participated in the development of three agile serious games for engineering students. One of the games is based on Scrum that is a rugby term that focuses on situations when the strategy have to be changed very fast. This game is beside engineering students also used by freshmen at ICT studies at Tallinn University. The purpose of the game is to improve creative thinking skills where the… Continue reading

Gamified Virtual Training to sell Cars

eLearningworld News The German car manufacturer Audi has chosen a gamified path to train salesmen in partner-companies. It is focusing on skills improvements in service and dealer development, and it is introduced by the Audi Virtual Training. The trainee uses an avatar to walk around in a virtual game environment in the form of an Audi branch office. During the session, the trainee meets customers, talk to other employees and performing other related work tasks. A… Continue reading

Sign of the time – New Digital Art Museum to light up Tokyo

eLearningworld News TeamLab was founded in 2001 and includes artists, programmers, engineers, computer animators, mathematicians and architects that as a group term themselves “ultra-technologists”. Until now they have worked with digital art exhibitions around the world, and they are opening a digital museum in Tokyo. The vision is “We’ve wanted to create the exhibition that delivers the borderless artwork world, and figured we needed to establish the museum itself in order to make that happen,”… Continue reading

Engaging tech to improve policy-making

eLearningworld News In the intersection of technology, social sciences and design the founders of Fields Of View are creating games to improve policy-making. The clients are on every level from local authorities to the UN. This as an answer to questions like, how to make policymaking more relevant in people’s lives, how to make policymaking more responsive to societal transformations, and how to make policy-making more efficient by shortening the time from idea to final… Continue reading

A detailed Guide of how to protect your Children in the Digital World

eLearningworld News Schoolwork on the web, online games and social media, the activities are endless and engaging in the digital world. But especially for children this environment also includes a lot of dangers and as parents can not monitor every second their children are on the web, vpnMentor has published “The Ultimate Parent Guide for Protecting Your Child on the Internet”. It includes totally eight areas, like smartphone rules, monitor and encourages safe gaming, rules… Continue reading

Imaginative AI to explore the world

eLearningworld News To make artificial intelligence think more like humans it has to have the ability to make better sense of the world, which means becoming more imaginative. Sam Gershman from the Computational Cognitive Neuroscience Lab at Harvard says: “In contrast, humans can answer an infinite variety of queries about a scene.” This is one of the areas where Alphabet’s subsidiary DeepMind is breaking new ground within this area. The focus is to make an artificial… Continue reading