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AR and VR – the reality with Pioneers and Trends

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JULY 31 2018 Let an avatar follow your movements in an augmented reality environment, interested? Disney is making great progress within this field. Let’s try another, why not visualise furniture and other items to place them in your own home to optimize your interior design before you actually buy and taking the physical product home. IKEA is here the pioneer with Currys not far… Continue reading

Gamification and learning: Talent Management Part 3

“Every single social and global issue of our day is a business opportunity in disguise.” Peter Drucker writes. To find these opportunities is crucial for the development of businesses and requires business intelligence, knowledge creation, operational excellence and talent management. However, the organisation’s quest for excellence concerns not only new opportunities but all parts of the business, which results basically rely on its employees and their talent. Thereby, the training of talent is essential for… Continue reading

Developing education for the Digital Age in Norway and Germany

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JUNE 28 2018 The foundation of the educational system has not changed much since 19th Century. It was created for the industrial society’s labour division policy and hierarchical stairway model. In the developing digital society, the context of the industrial society is to a large extent turned upside down, which calls for new policies and upgraded content for the educational system. This is something that… Continue reading

Book publishing as a source of success – Today’s development

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JUNE 14 2018 In our Swedish edition, we have published a series of stories about book publishing as a source of transformation both at the birth of the industrial society and now in pioneering years of the digital society. In the former transformation the focus of our stories was directed on two protagonists in Sweden during the first half of the 19th Century, the… Continue reading

Enrich educational impact with support of AI

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MAY 23 2018 Artificial intelligence could be a bridge. The connector to improve human interaction and adapting education in accordance with individual preferences and skills. And at the same time, automating administrative tasks in the educational process to make more room for learning and teaching. Data is here the AI language to make it all work. Last thing first, the process of grading homework,… Continue reading

Neuro-Agility taking Performance to the next Level

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION APRIL 9 2018 Stress is the brain’s greatest enemy. It is an obstacle to creativity, performance in general including all vital functions that leads forward. So how can we avoid this obstacle in an increasingly complex working life that continually taking up speed? In an earlier story here on eLearningworld an overview of the subject field was presented, now is time to dig deeper,… Continue reading

Job skills trends with focus on performance, health and tech

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MARCH 28 2018 The transformative forces of the technological revolution include a set of broader socio-economic, geopolitical and demographic drivers of change. The interaction between the drivers creates developments in multiple directions where the interconnection in between make them intensify one another even more. However, instead of focusing on jobs that will disappear and which new fields that can come in its place, this… Continue reading

Let design thinking lead the way for engaging meetings

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MARCH 12 2018 A traditional meeting room is really an obstacle. Since it is designed as a replica of the old industrial society’s assembly lines and labour division, where creativity at best is same as that some can manage to think out of the box. But why have a meeting in a box? From a design thinking perspective, this is crazy. Especially since it… Continue reading

Making Education adapt to the Digital Age with AI, Blockchain and Gamification

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION FEBRUARY 13 2018 Boosted involvement and engagement, deepened personalisation and streamlined administration, this is what these technologies basically accomplish for education, but there is loads of added value beyond this. And since the digital age is triggered by trial- and error applications, embraces and demand individual talent and skills, and mobility and automation is other signs of the time, gamification, artificial intelligence and blockchain… Continue reading

Growth hacker design – Boosting an entrepreneurial mindset

LEARNING DESIGN IN PRACTICE FOR EVERYBODY > PART5 > NEW SECTION JANUARY 27 2018 In making design thinking the most powerful force of development in an organisation, the strategy should be set on reducing the time frame of identifying an internal or external problem, and with the eyes from the stakeholders perspective come up with a solution to test and implement when it is workable. Always think, user-experience design first, for whatever the problem and solution… Continue reading