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Content Marketing in a Virtual Reality

In the eLearningworld News we have acknowledged many virtual reality projects within publishing, education, health and development. The seeds to a virtual reality future for all kinds of contents are already growing and where there is content there is also a growing ground for different kinds of marketing innovation. In addition, it is a new field of gold for great storytellers as the technology improves. VR Content Marketing A research report from Ericsson ConsumerLab shows… Continue reading

Lifelong Learning in a new Open Context

In an open source approach to lifelong learning, the student becomes a co-creator of knowledge and skills. This is in contradiction to the 20th Century systemic approach where the learner was a passive receiver of information and strict how-to-instructions. Then, how do you upgrade and value the quality of lifelong learning in an open context? Is MOOC the only possible form of borderless education for lifelong learners in higher education? What about lower levels with… Continue reading

Lifelong Learning or Opportunities Lost

Like in the 13th Century when a borderless network of universities began to spread the internet was from the beginning a network of scientists beyond the reach of the national governments. Later this developed into a global and anarchistic discussion-forum to on the brink of the 21st Century take another step in to become the global interactive marketplace it is today. A market for social networking, collaboration, ideas, products, and services, which means an environment… Continue reading

Gamification and learning: Talent Management Part 3

“Every single social and global issue of our day is a business opportunity in disguise.” Peter Drucker writes. To find these opportunities is crucial for the development of businesses and requires business intelligence, knowledge creation, operational excellence and talent management. However, the organisation’s quest for excellence concerns not only new opportunities but all parts of the business, which results basically rely on its employees and their talent. Thereby, the training of talent is essential for… Continue reading

Gamification and learning – developing assessment Part 2

Fresh knowledge has in most cases an expiry date. In the new century, it is often much closer than before. The societal transformation that took decades during the past centuries now takes years and sometimes months. Despite this, the school-system still focuses on distributing and measuring knowledge. This is troublesome since it to a large extent prepares the learners with the knowledge that concerns yesterday’s news. Deficits with traditional testing Besides the problems with the… Continue reading

Gamification and learning – benefits and trapdoors Part 1

This is an updated version of an article that was published a few years ago It empowers creativity, trigging curiosity, gets the mind spinning and gives pride when finishing a task, the list can be made very long on why computer games engage so many people. It is estimated that one billion people around world play games at least one hour per day. At the same time 81 per cent of the global labour force… Continue reading

Rethinking Math part 2: The maker’s movement

How to improve and adapt math teaching to the digital age’s prerequisites was generally described in part 1 including Dan Meyer’s excellent TedTalk and a scene from the TV-series Numbers. In this 2nd part, one of the general developments in the digital era and its connection with the rethinking math perspective will be analysed. This story also can be seen as the fifth part of our series of articles about school digitalization. Authentic Learning Models… Continue reading

Rethinking Math – getting the numbers right or solving problems

In the TV-series Numbers Professor of Mathematics, Charlie Eppes is helping FBI to solve crimes with his special knowledge and skills. One can perhaps question the TV-series title since the core is not the numbers in itself but how to use them to solve in this case crimes. But it could be practically anything in the society and nature. Below is a scene from Numbers about the Game Theory and the principle of prisoners dilemma… Continue reading

21st Century School – purpose, worldview and direction

The Industrial Age was almost all about mass-production, mass-marketing and assembly line-like production and distribution of products. The school system worked in the same way, meaning as a formative process to produce knowledgeable workers and good citizens of the nation. This was an environment that was characterised by uniformity, while individual talent, creativity and entrepreneurship were not rewarded. From mass to digital However, what if you remove mass and add digital instead? As we will… Continue reading

Create a Medici-effect with knowledge management

What would you prefer, to investing in a Knowledge Management System or Crisis Management? Since when Factor X strikes the organisation either is prepared with the right knowledge or otherwise a crisis is waiting around the corner. Four foundational components The foundation of the knowledge management system that is described in the book is characterised by openness and diversity for distribution, learning and development on the platform. Because all relevant knowledge should be available for… Continue reading