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Entrepreneurship on all levels to adapt to the Digital Age

The term “Industrie 4.0” originates from the high-tech strategy of the German government, which promotes the digitization of manufacturing. The term after the introduction in 2011 rapidly became generally acknowledged and used all over the world. Industrie 4.0 has been followed by SME 4.0 and Teaching 4.0 in Germany, and the terms have gained ground and flourished from a more general active entrepreneurial spirit. A favourable mood that calls for an active (and successful) integration of new citizens, a… Continue reading

Relevance and teaching in the digital society Part 2

The first part of this article e.g. claimed that the educational content in the industrial age was “made artificial to humans”. This meant a school where a lot of the teaching and learning was taken out of its context and thereby also usefulness. Some of the knowledge and skills easily could be reconnected to life- and societal contexts, but way too much was useless in itself or the usefulness was not that apparent. The division… Continue reading

Lack of competition on the Scholarly Publishing market

The European Commission’s ambitious goal is that people should have open access to all scientific publications by 2020. And in the light of that universities now leaving agreements with the largest scholarly publishing company Elsevier (with profit margins around 37% larger than e.g. Apple Source: The Guardian) the European University Association (EUA) has now asked the EU Commission to investigate the prerequisites for competition on the scholarly publishing market. The informal complaint was drafted by… Continue reading

Learning from the best – CERN offers programme for physics teachers

CERN that is located outside Geneva is one of the most respected science centres in the world. This European research organization operates e.g. the largest particle physics laboratory and it is also the place where the World Wide Web was born among many other inventions. CERN now offers a programme for further training for physics teachers that includes unique resources to introduce particle physics in the classroom. The training programme is free of charge and… Continue reading

Serious Games to improve behaviour in school and the web?

When so-called serious games for learning purposes first was introduced the focus was set on its benefits to provide a purposeful, fun way to develop cognitive change and knowledge. But can this non-traditional teaching tool also be a source of behavioural change? New research from the eConfidence project and Schoolnet shows that serious games can affect positively on students behaviour. The research is based on a pilot study that was carried out throughout the academic… Continue reading

Design Thinking into the Core of the Organisation and Learning

“The greatest scientists are artists as well.” Albert Einstein said, and in addition, many great artists are also scientists, like Leonardo Da Vinci. In exploring a new project, scientific or artistic, both sides of the brain is required, logical thinking and artistic creativity are not opposites, but prerequisites to design and manage the project you are working with, in order to get an excellent outcome. However, in comparison to industrial society’s systemic thinking where the… Continue reading

The European AI Challenge and solutions

2100 European researchers have taken on the challenge to develop a Google-inspired infrastructure for artificial intelligence to take up competition against China and the US. The collaboration is called Confederation of Laboratories for Artificial Intelligence Research in Europe (Claire) and includes experts from 29 countries. As Europe has a great number of startups within the field. It has also important deficits in comparison with its competitors especially when it comes to infrastructure, funding and a… Continue reading

Design Thinking for Publishing 4.0 – people-centred evolution

Axel Roesler, Associate Professor in Interactive Design at Washington University, writes on BigThink.com: “… the world of innovation is a world in which humans define what is new and accepted and embraced. So, yes, human interaction is essential when we innovate. And, yes, again, 21stcentury innovation has to be people-friendly.” Good design is thereby an evolution of ideas that are improving human interaction where one of the main drivers is technology. Publishing is one of… Continue reading

The importance of Multitasking skills in a Digitized World

Information overflows us, to select the data of importance and to reject everything else, is a necessity to handle the prerequisites of the digital society. This also requires new skills and knowledge to boost the performance in the working life as well as the everyday life. The research presented below brings some of the basics of the requirements in the digital world. Skills requirements Research published in Human Factors: The Journal of the Human Factors… Continue reading

An internet that cannot be hacked is being developed in the Netherlands

October 18 researchers at QuTech in Delft, the Netherlands, published a comprehensive guide towards a quantum internet in Science. The guide describes six phases of development and starts with simple networks of qubits that could already enable secure quantum communications. The last phase of development is information networks that are fully quantum-connected via quantum computers. An information environment where hackers have to find something else to do as the goal is to make surveillance impossible.… Continue reading