Improving Content Marketing by boosting Interactivity

A few months ago four short stories about content marketing were published in a series of five. However, the fifth story that was set to be a review of effective content marketing tools and services was never published. Since after exploring and testing several, no one seemed to meet our expectations. Instead, we turned the criteria for the evaluation into practice and now we are launching the first content marketing services. Where the service Interactive… Continue reading

Augmented Reality to improve your Interior Design

AR is trending and included in this trend is AR-apps for practical use where one interesting example is improving your interior design skills in a trial and error mode. Since the 3D- visualisation makes it possible to turn your living room or any other room into a test- and learning lab until you are completely satisfied with the result. After this optimization, it is time to actually go to the store and buy and taking… Continue reading

The most interesting aspect of e-books

  No, the most interesting aspect of e-books is not that you can walk around with a whole library in your pocket, that some claim is the most exclusive benefit, instead, it is the intuitive experience. The authors of The Horizon Report 2011 Edition write: “The most interesting aspect of electronic books, however, is not the devices they are accessed with; it is not even the texts themselves. What makes electronic books a potentially transformative… Continue reading

Book publishing as a source of success – Today’s development

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION JUNE 14 2018 In our Swedish edition, we have published a series of stories about book publishing as a source of transformation both at the birth of the industrial society and now in pioneering years of the digital society. In the former transformation the focus of our stories was directed on two protagonists in Sweden during the first half of the 19th Century, the… Continue reading

Enrich educational impact with support of AI

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MAY 23 2018 Artificial intelligence could be a bridge. The connector to improve human interaction and adapting education in accordance with individual preferences and skills. And at the same time, automating administrative tasks in the educational process to make more room for learning and teaching. Data is here the AI language to make it all work. Last thing first, the process of grading homework,… Continue reading

Obstacles for School’s to go Digital in Sweden

Last year the Swedish government introduced a national digitization plan for schools. The plan includes that the local authorities should offer a workable digital infrastructure as well as a detailed strategy for adapting schools to the digital society’s requirements. In a new book by Åke Grönlund, Professor of Informatics and Matilda Wiklund at the Örebro University, the authors identify this foundation for the digitization of school as a bottleneck. During three years the researchers have… Continue reading

Game Mechanics as Poetry for the Human Brain

After satisfying the rational intelligence of your users with qualitative service and employees with good salary and working conditions also the emotional intelligence must be satisfied. It is time for external and internal stakeholders interact with your organisation. Developed and integrated in the right way gamification/game mechanisms can be a very powerful and revolutionising tool for an organization as a part of the general digitalization of its performance. Dopamine Dopamine is included in several important… Continue reading