Tag: <span>wearables</span>

Tag: wearables

Gamification of routines to improve your Health

Research from the University of New Mexico shows significant benefits of including gamification mechanics in products and services. It both triggers inner-motivation as well as health benefits. Professor Nick Flor at Anderson School of Management explains: “Primitive humans evolved an innate affinity for playing games, because games allowed them to …

The transformative potential of AI and Gamification in Healthcare

eLearningworld News At the summit on transformative artificial intelligence technologies in biomedical sciences and healthcare hosted by MIT, Robert Califf, the vice chancellor for health data science at Duke University and former FDA commissioner said the following: “Things have to change, but the fundamental that shouldn’t change is that you …

Social interaction and gamification inspire to increase exercise

eLearningworld News New research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and a gamified mechanisms that …

Latest News: Wearables as an edtech device

eLearningworld News from US The Stanford aWEAR’16 is the first international wearables in learning and education conference. It took place between November 14-15 and focused on topics like, bridging the gap between humans and technology, wearable technology in the classroom, collecting and processing data about learning and learning context from …