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Social interaction and gamification inspire to increase exercise

eLearningworld News New research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and a gamified mechanisms that are challenging and competitive is the main driving forces. In this spirit, these activity trackers including designed gaming elements increased daily step counts by nearly… Continue reading

Building a modern Learning Environment: Trends and Strategy

One useful concept, one useful technology and one useful device that boost a modern learning environment. Micro-courses Google introduced the term micro-moments as a key for successful digital marketing. This refers to the spaces in life when you are ready to get engaged in order to fulfil a need and are open to make it happen. In this spirit when it comes to the need to learn micro-courses are the answer. Meaning, concentrated experiences to… Continue reading

Latest News: Wearables as an edtech device

eLearningworld News from US The Stanford aWEAR’16 is the first international wearables in learning and education conference. It took place between November 14-15 and focused on topics like, bridging the gap between humans and technology, wearable technology in the classroom, collecting and processing data about learning and learning context from wearable devices, wearables and virtual reality in learning. The target groups of the conference were individuals in K-12, higher education, corporate learning and existing technology… Continue reading