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Virtual reality brain training game to predate Alzheimer’s disease

eLearningworld News A research team with scientists from the Aristotle University of Thessaloniki (AUTH) and the Centre for Research and Technology Hellas/Information Technologies Institute etc. has developed a self-administered virtual supermarket cognitive training game for remotely detecting mild cognitive impairment (MCI). The benefits are that there is no need for an examiner and since it is self-administered one can much earlier detect MCI, and thereby improve the possibility to conduct suitable interventions that can stabilize … Continue reading

Building a modern Learning Environment: Trends and Strategy

One useful concept, one useful technology and one useful device that boost a modern learning environment. Micro-courses Google introduced the term micro-moments as a key for successful digital marketing. This refers to the spaces in life when you are ready to get engaged in order to fulfil a need and are open to make it happen. In this spirit when it comes to the need to learn micro-courses are the answer. Meaning, concentrated experiences to … Continue reading

Latest News: Design Thinking and Virtual Reality in Higher Education

eLearningworld News from US The timing is right for progress of human-centered design in higher education, says Professor Kate Canales in an interview with fastcodesign.com. “Design is poised to make a huge impact in higher ed.” she continues. Design thinking for higher ed both works as a tool for students’ learning as well as a disruptive force since higher ed is growing out of its traditional business model. One example of the former is University … Continue reading

Latest News: Augmented Reality forms a bridge between informal- and formal Learning

eLearningworld News from Finland A research project of Helsinki University with focus on the use of Augmented Reality (AR) technology for learning and directed on the motivational and cognitive aspects shows promising results. The outcome is based 146 participants, 12-year old Finnish pupils, that was visiting a science centre exhibition. Professor Hannu Salmi from the University of Helsinki comments: “Several ICT-based educational materials are old-fashioned. The text-books have only been converted into digital form. However, … Continue reading

Latest News: Wearables as an edtech device

eLearningworld News from US The Stanford aWEAR’16 is the first international wearables in learning and education conference. It took place between November 14-15 and focused on topics like, bridging the gap between humans and technology, wearable technology in the classroom, collecting and processing data about learning and learning context from wearable devices, wearables and virtual reality in learning. The target groups of the conference were individuals in K-12, higher education, corporate learning and existing technology … Continue reading

Latest News: Improving Customer Engagement with Gamification and Virtual Reality

eLearningworld News from Germany and Switzerland The travel industry has a loyalty problem, when choosing which services to use, the brand is often far from the top of the list. To make the brand more important and to find methods to gain new customers Lufthansa and Swissair has joined together in a project called Guesstinations. This is an app that through Google’s Cardboard device that delivers a 360° experience with images from Google Streetview from … Continue reading

Latest News: Top Strategic Technology Trends for 2017, according to Gartner

eLearningworld News from US The Gartner Symposium/ITxpo 2016, has been taking place October 16-20 in Orlando, here the renowned research company presented its predictions of the top ten strategic technology trends for 2017. Gartner defines a strategic technology trend “as one with substantial disruptive potential that is just beginning to break out of an emerging state into broader impact and use or which are rapidly growing trends with a high degree of volatility reaching tipping … Continue reading

Latest News: Benefits of using Virtual Reality in the Workplace

eLearningworld News from Germany The Cluster of Excellence Cognitive Interaction Technology (CITEC) of Bielefeld University is one of 43 clusters of excellence in Germany. During 8-9 September 2016, CITEC is arranging the conference “Towards the workplace of the future — with virtual reality” where experts will present the latest developments and studies on augmented and virtual reality for the workplace. In short, VR works as a money-saver, tech-tester and as an authentic job training environment … Continue reading

Content Marketing in a Virtual Reality

eLearningworld Weekly Review In the eLearningworld News we have acknowledged many virtual reality projects within publishing, education, health and development. The seeds to a virtual reality future for all kinds of contents are already growing and where there are content there is also a growing ground for different kinds of marketing innovation. In addition, it is a new field of gold for great storytellers as the technology improves. VR Content Marketing A research report from … Continue reading

Latest News: The Guardian goes into VR with a new form of Journalism

eLearningworld News from UK The first virtual reality experience from The Guardian is being launched. This is a new form of journalism where the audience actually can experience what people in the news have experienced. The first part is what it is like to spend 23 hours a day in a cell measuring 6×9 feet, which is the ordinary day for 100 000 prisoners in US solitary confinement prison cells. This is a story of the … Continue reading