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Crowdsourcing research to improve outcome

eLearningworld News Anthony Gitter and Casey Greene, both professors of Bioinformatics, wrote in 2016 a paper about biomedical applications for deep learning. Today, they have 40 collaborators whereof most of them now are regarded as co-authors of the paper. Since the professors after finishing the paper set it out for crowdsourcing. The crowdsourced version is called “Opportunities and obstacles for deep learning in biology and medicine,” and was published April 4, 2018, in the Journal… Continue reading

Eye-tracking technology the next big thing?

The areas of use are many for eye-tracking technology, besides the augmented experience in gaming, and the practical improvement of different human behavioural diagnoses like to discover dyslexia, assistive communication, market research, AR/VR, security system in vehicles and research etc. As both Apple and Google recently has bought eye-tracking technology companies and Microsoft has opened Windows to support eye-tracking hardware and software, the market is about take off. For instance research from the Swinburne University… Continue reading

Edtech competition of best practice to support education leaders

eLearningworld News What is best practice to use technology to improve education? To answer this question MIT’s Abdul Latif Jameel Poverty Action Lab (J-PAL) North America has launched a new competition with the focus on the best models and support to identify the most effective uses of educational technology. This should be seen in the light of that the spending on edtech increases dramatically and this grows a demand for evidence-based research of what actually… Continue reading

Psychology Research in a Virtual Reality environment with Eye-tracking

eLearningworld News “When we search for a specific object in a scene, we seem to have developed a precise idea of where to look for and find certain things,” Professor Melissa Le-Hoa Vo, psychologist at Goethe University Frankfurt conclude from her recent research that can be used in several fields. To reach this conclusion the team has used eye-tracking technology in a 3D virtual reality environment. Eye tracking is used to monitor human perception since… Continue reading

Future ICT Challenges at CERN – the birthplace of the Web

eLearningworld News 26 years ago, August 1991, the world wide web was first published to the general public on the internet, as the result of a research project at the European Science Institute, CERN. Never a launch have been that successful, during the first 1000 days 100 000 users produced 450 000 websites with totally 150 million web pages that was visited by 30 million people around the world. This invention also is one of… Continue reading

Pros and cons of Artificial Intelligence

eLearningworld News As artificial intelligence is making its way into society, research on the consequences of the development is lagging behind. The German Minister of Research, Johanna Wanka, said: “Artificial intelligence can improve our lives if we use it properly. But for this, we need to know what we can benefit from the systems and what the weaknesses are. There are still many unanswered research questions why we need a comprehensive research more than ever… Continue reading

Cultural differences affect Cognitive Skills, according to new research

eLearningworld News A new study led by the University of Cambridge that was published in the journal Psychological Science shows important differences in cognitive skills among young people, while these differences are not recognized among their parents. The research targeted totally 1428 children and their parents in United Kingdom and Hong Kong. Everybody completed the same four tasks that measured executive function skills related to inhibition, working memory, task switching, and planning. For instance when… Continue reading

Taking the Lead in Research of making Higher Education Digital

eLearningworld News The German Federal Ministry of Education and Research (BMBF) is now launching a nationwide research-project of how the virtual lecture hall should be designed. It concerns questions of best practice to use digital media for experiments, visualisation improvements with digital media, design and evaluation of examinations etc. An expert jury has selected 20 individual and joint projects at 39 institutes all over Germany that focus on the opportunities and risks of the research… Continue reading

The psychology of learning motivation – new cross-border research

eLearningworld Science News Research on learning motivation until now has been rather general, according to Dr Julia Dietrich of Friedrich Schiller University in Jena (FSU). In a new research project in collaboration with Jaana Viljaranta (University of Eastern Finland), Julia Moeller (Yale University) and Bärbel Kracke (FSU) the team is bringing the first building block to solve this deficit. The focus has been directed on individual’s motivation in a specific, time-limited situation, such as during… Continue reading

Artificial Intelligence uses intuition to win Poker Games against professional players

A research team from University of Alberta, Canada and Charles University and Czech Technical University have developed a poker bot called DeepStack that have defeated several professional human players in one-on-one games of no-limit Texas hold’em poker. The research team writes about their invention: ”It combines recursive reasoning to handle information asymmetry, decomposition to focus computation on the relevant decision, and a form of intuition about arbitrary poker situations that is automatically learned from selfplay… Continue reading