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Please, subscribe to our free newsletter Storyteller Latest News Here you will find news of modern learning, literature and an interactive competition with great rewards in every edition. By subscribing you also will be able to follow the development of the platform and news about the development on the platform almost in real time.  Continue reading

Making Education adapt to the Digital Age with AI, Blockchain and Gamification

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION FEBRUARY 13 2018 Boosted involvement and engagement, deepened personalisation and streamlined administration, this is what these technologies basically accomplish for education, but there is loads of added value beyond this. And since the digital age is triggered by trial- and error applications, embraces and demand individual talent and skills, and mobility and automation is other signs of the time, gamification, artificial intelligence and blockchain… Continue reading

Most read featured stories 2017 on eLearningworld

2018 is taking off and the grand launch of Storyteller on eLearningworld and publishing the first interaQtive Book is closing in among many things. So let’s make 2018 an even more creative and developing year than 2017. Here follows the top10-read stories of 2017 (the links opens in a new tab), more stories will be published continually along with new services… Top 10 Featured Stories HAPPY NEW YEAR! Continue reading

Signs of the time! Publishing and Learning Design trends

Learning Design in Practice for Everybody > Part5 > New section December 21 2017 Virtual Reality will have a great impact on future publishing and learning is a trend that acknowledged by many sources. But what is really the benefits when using VR in practice within these areas. Let’s turn to journalism as an interesting example. In a study from Penn State University the participants described the experience of VR-journalism in comparison to text-based articles… Continue reading

Robots boost student’s engagement to learn, new research

eLearningworld News New research from Michigan University shows that robot learning generally benefits remote students more than traditional video-conferencing where multiple students are displayed on a single screen. MSU’s College of Education started using robot learning in 2015 where the robots are placed in class with a integrated video screen that is controlled by the remote student. In this way the student can communicate with others in the room and also move around within it.… Continue reading

Gamification in Practice in Schools and a Museum

eLearningworld News How to improve language learning in school? In a EU funded project via the Erasmus+ programme, partner schools from Malta, Spain, Poland, Greece, Turkey and Italy are exploring the opportunities. The driving forces on the gamified learning area in comparison with traditional pedagogy is engaging storytelling, problem-solving and using strategies, playing by the rules and gaining points as the pupil progress. The languages the pupils learn is English and German as a second… Continue reading

Teacher students learn to create digitally

eLearningworld News At Stockholm University students that is studying to become preschool teachers is also preparing for the digital society’s pedagogy by developing necessary skills. Since digital learning design and evaluation of educational apps for children is an important part of the curriculum. Where the production of a digital learning module is one of the examinations at the course, and the result is tested with children during the student’s practice in a preschool. The design… Continue reading

Reading on paper and computer screen, what are the differences?

Learning Design in Practice for Everybody > Part5 > New section October 13 2017 There are significant differences between how people read a text on a computer-screen in comparison to a printed page. Studies show that when somebody reads a printed page she often reads word by word and row after row. While web pages research shows that 79% of the participants in a test instead scan the text. The participants of the test stopped… Continue reading

Human interaction: Offline- and online interactivity in learning

Learning design is tech-neutral, which means even though the term was born in our tech-savvy digital age, it works equally good for offline traditional education. Since what you want to accomplish with your learning design is the best possible mix of interaction that works for all students. Patricia Santos writes in Clomedia.com: “If you’re not seeing high levels of learner engagement, skills transfer or business impact the first step toward a solution may be to… Continue reading

Designing for the senses beyond visual

Designing invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound in… Continue reading