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Gamification in Practice in Schools and a Museum

eLearningworld News How to improve language learning in school? In a EU funded project via the Erasmus+ programme, partner schools from Malta, Spain, Poland, Greece, Turkey and Italy are exploring the opportunities. The driving forces on the gamified learning area in comparison with traditional pedagogy is engaging storytelling, problem-solving and using strategies, playing by the rules and gaining points as the pupil progress. The languages the pupils learn is English and German as a second… Continue reading

Social interaction and gamification inspire to increase exercise

eLearningworld News New research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and a gamified mechanisms that are challenging and competitive is the main driving forces. In this spirit, these activity trackers including designed gaming elements increased daily step counts by nearly… Continue reading

Building an Engaging Business – Go Aim Make Entertain

What will make your business rock? Make your customers, clients, visitor stay longer, buy more and enjoy doing it? As a matter of fact “doing” is really the keyword for the solution. This leads us to the Maker Market, which foundation, however, is creating things yourself, but what if you implement such mechanisms into your business in a spirit of fun. Do you think that you then would be the joke of your market or… Continue reading

Strategy Games or Action Games which Cognitive skills do they train?

eLearningworld News A new study shows interesting results of how different video game types affect white matter in the brain and cognitive skills. The research focussed on the impact of strategy games and action games. The lead researcher of the study, Chandramallika Basak, PhD, Assistant Professor at The Center for Vital Longevity, University of Texas at Dallas, explains. “When researchers use video games as a tool for cognitive enhancement, they assume that game performance relies… Continue reading

Engaging the stakeholders in the Sharing Economy: Uber at the ICT Spring 2017

Last week I visited the ICT Spring 2017 conference in Luxembourg, which was a very inspiring event with speakers like the co-founder of TomTom, Peter Frans Pauwels, interesting startups like MyMusicTeacher and Jo Bertram, Regional General Manager for Northern Europe at Uber that talked about the power of sharing to the benefit of the society. During three years at Uber of growth hacking, she has grown her staff from three employees to 150 in the… Continue reading

Game On! Become a Citizen Scientist and Explore every corner of the Brain

eLearningworld News A new scientific discovery game, developed by Center for Game Science at Washington University in collaboration with the Allen Institute for Brain Science, has the purpose of enabling citizen scientists to build complete 3D-reconstructions of neurons from different regions of the brain in animals and people.The public research environment invites the user to actively participate in the exploration of this core task in neuroscience.The game is called Mozak and since it was launched… Continue reading

Making use of gamification in healthcare

eLearningworld News Can digital games improve healthcare? That is what the annual Games4Health Challenge competition is trying to find out. The Lassonde Entrepreneur Institute at University of Utah that is arranging the competition invites college students from all over the world to design games that motivate healthy changes in behavior. The total amount of prize-money this year was 000 and after the time for submission of game-projects ended at the end of March we are… Continue reading

Attracting tourism with eLearning-programme and games

eLearningworld News Visit Norway is now launching an eLearning-programme called “Norway Expert” to engage and attract tourism to the country. In an interactive multimedia experience the programme answers questions like: Isn’t it always cold in Norway? When can I see the midnight sun and the northern lights? What is there to do in Norway? It is available in seven languages, English, German, French, Italian, Spanish and Russian. Where the first campaign is directed towards travel trade… Continue reading

Latest News: Turning payment into a marketing game?!

eLearningworld News from the World Google may use a new feature to make people try out their Android Pay-service. According to Android Police, there is strings within the new edition v1.10 that gives indications that it hides a promotional game that includes coins as rewards with possibility redeem real prizes. The user will also be encouraged to share the experience and of course the link on social media. However, if the strings really lead the… Continue reading

Latest News: Improving Customer Engagement with Gamification and Virtual Reality

eLearningworld News from Germany and Switzerland The travel industry has a loyalty problem, when choosing which services to use, the brand is often far from the top of the list. To make the brand more important and to find methods to gain new customers Lufthansa and Swissair has joined together in a project called Guesstinations. This is an app that through Google’s Cardboard device that delivers a 360° experience with images from Google Streetview from… Continue reading