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To improve cybersecurity awareness in an organisation, new report

eLearningworld News A new report from McAfee shows that 46 percent of respondents believe that the number of cyberthreats will increase and where some think it will be impossible to defend against them. The problem becomes much worse because of “the cybersecurity skills crisis”, according to the respondents. Automation is seen as one key ingredient in the struggle against the cyberattackers. While to make people engage in the more manually required tasks gamification is forming… Continue reading

Let design thinking lead the way for engaging meetings

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MARCH 12 2018 A traditional meeting room is really an obstacle. Since it is designed as a replica of the old industrial society’s assembly lines and labour division, where creativity at best is same as that some can manage to think out of the box. But why have a meeting in a box? From a design thinking perspective, this is crazy. Especially since it… Continue reading

Gamification in Practice in Schools and a Museum

eLearningworld News How to improve language learning in school? In a EU funded project via the Erasmus+ programme, partner schools from Malta, Spain, Poland, Greece, Turkey and Italy are exploring the opportunities. The driving forces on the gamified learning area in comparison with traditional pedagogy is engaging storytelling, problem-solving and using strategies, playing by the rules and gaining points as the pupil progress. The languages the pupils learn is English and German as a second… Continue reading

To be an interactive storyteller

Curiosity builds bridges between what you already know and what you want to know. The engine for curiosity is interactivity that can be formed with an almost unlimited amount of methods, design and techniques. This could mean the interactivity between the reader and the printed story, between the viewer and a video- or sound-sequence, or to actually interact in or with the content in different ways. It is in this interactivity where the magic and… Continue reading

Latest News: Turning payment into a marketing game?!

eLearningworld News from the World Google may use a new feature to make people try out their Android Pay-service. According to Android Police, there is strings within the new edition v1.10 that gives indications that it hides a promotional game that includes coins as rewards with possibility redeem real prizes. The user will also be encouraged to share the experience and of course the link on social media. However, if the strings really lead the… Continue reading

“If history were taught in the form of stories…”

Therese Fowler writes: “The history of storytelling isn’t one of simply entertaining the masses but of also advising, instructing, challenging the status quo.” In other words, good stories told in an engaging way are like oil for the brain to tear down walls and boost understanding. Since a story helps the reader decode new words more easily which is empowered by the reader’s motivation to follow the progress and learn something new. According to Uri… Continue reading

Latest News: Digital Advertising that works according to Neuroscience

eLearningworld News from US New research shows how users react to and engage with in-app mobile video ads. The purpose with the research was to help marketers understand the main keys to gain higher ad receptivity, get more human attention to boost your brand. In the study users’ reactions to ads was monitored to two different ad-formats, but with the same creative output. The lead researchers, Dr. Thomas Ramsoy, PhD, CEO, Neurons Inc. and adjunct… Continue reading

Latest News: Workplace environment’s impact on your brain’s functionality

eLearningworld News from US New research from Florida University shows that the working environment can have long-term impact on employees’ performance. Both lack of stimulation and if the workplace is unclean has negative effects. The research is based on data from 4963 adults in the ages 32 to 84 from the 48 contiguous states with 47 percent male and 53 percent female. The study was published in June issue of the Journal of Occupational and… Continue reading

Latest News: How attitudes to games is transforming

eLearningworld News from US Not long ago politicians, parents as well as some researchers spoke loudly about the negative effects of computer games. Now when scientific research from several fields shows the benefits the choir of negativism has been reduced to individual shouts with a decreasing audience. On the contrary, terms like serious games and gamification is trending. With the aim to use games and game-mechanisms to improve engagement, learning and skills development. Even shooter-games… Continue reading

Latest News: Creating for the future – Focus on Art in School

eLearningworld News from Finland Creative design in different forms of art is one of the main sources to create competitive advantage, both when it comes to products and services but also for marketing and brand publishing. Besides education for a future working life art is boosting creativity in general. This development has been acknowledged by the Finnish Minister of Education and Culture, Sanni Grahn-Laasonen that after sending a survey to all pupils in Finland that… Continue reading