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Taking workplace engagement and effectiveness to the next level

How can you make the work environment more effective with interactivity, more human-centric and last but not least … fun? Ok, let’s see, imagine the scene where the staff of a project entering the conference room, the project leader says: “Watson, bring me the last working session.” The computer recognizes and greets the project staff, then retrieves the materials used in the last meeting and displays them on three large screens, and the work can … Continue reading

Latest News: Build your own custom drone with MIT

eLearningworld News from US Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT launching the first system to allow users to design, simulate and build their own custom drone. This should be seen in the light of that US government has made much easier for companies and consumers to use drones.  Users can customize the size, shape and structure of their drone based on their requirements of payload, cost, flight time, battery usage etc. MIT … Continue reading

Setting the Organisation in a Design Thinking and Learning Mood

eLearningworld Weekly Review The Learning Organisation and Design Thinking are two terms that are drivers of the Culture of Modern Organisations. This is a personalised and at the same time collaborative environment that boosts creativity and the general performance.  The general competence that is required to be successful is craftsmanship since the box that characterised the former century now is replaced with increasing complexity and openness. The open source movement works as a great role … Continue reading

Business Schools to move into Virtual Reality

eLearningworld Weekly Review Education is one thing, and working life put in practice something else, or is it? Many business schools are now experimenting with virtual reality in order to make the learning experience more authentic to what is waiting outside the doors of the university. Business theory education thereby is complemented with actual training of business skills. Robin Teigland at the Stockholm School of Economics says: “Instead of talking about virtual teams, we could … Continue reading

Creative environments: Six fundamental principles

Describing the research of creativity is like the fable of the blind men trying to describe an elephant by touching different parts of its body. One of them touches the tail and says that it is like a snake, another touches the body and says that it is like a wall and so on. Consequently, you have to see the whole picture to get the image straight. Further the image of researching creativity is becoming … Continue reading