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Learning in a flipped classroom and augmented reality environment in school

eLearningworld News Schools that are using the flipped classroom in Austria, 90 percent want to continue using the pedagogy. A survey on the subject shows that e.g. mathematics and English has improved dramatically by flipping the classroom. Some of the advantages are the expansion of space and time and the opportunity to receive much more personalised teaching and learning opportunities within the classroom. One example is Josef Buchner, a teacher of history, psychology/philosophy and information… Continue reading

Training 4.0 – Introducing a new virtual vision for vocational training

eLearningworld News As the government that first introduced Industry 4.0, the German government now is putting Training 4.0 into practice. The focus is to support the use of virtual reality- and augmented reality technologies to improve the visualisation and the learning by doing environment for vocational training and to boost understanding. Thomas Rachel, Parliamentary State Secretary at the Federal Ministry of Education and Research comments in the following way: “Training 4.0 opens up new opportunities… Continue reading

Content Marketing trends from Collaborative to Tech – Trend 4 of 5

Engagement with dynamic content Dynamic content adapts to the audience on an individual basis and includes interactivity as an invitation for the viewer to become a collaborator or player. The concept makes the marketing go from one-way-broadcasting to involvement, interaction and co-creation. With digital technologies, the possibilities are endless for the content marketer with different forms of gamification, games, personal design, interactive video etc. Where the gain for the audience besides boosted engagement can be… Continue reading

Augmented Reality: To bring the app-experience out of the phone

eLearningworld News A new dimension is being added to the mission of designing for interaction with the user by the launch of ARkit from Apple. This delivers an illusion of actually bringing 3D-objects beyond the screen out of the iPhone or iPad to interact with the environment outside the device. Since in these AR apps, the device’s camera is used to present a live, onscreen view of the physical world. By turning their device the… Continue reading

Use of Edtech in school – Pupils often too passive

Computers have been used to teach basic mathematics and reading since the 1960s. Today, with the use of data analytics and algorithms to adapt the instructional content to each student, still pupils find it difficult when working alone and passively receive information. Joan E. Hughes, an associate professor of learning technologies in the College of Education at The University of Texas at Austin, writes: “Students sit, read, listen, watch, answer questions and receive feedback. Some students just… Continue reading

The Perfect Match for Playful StartUps

eLearningworld News MIT develops new ways to support startup-companies directed on virtual reality and augmented reality. In January this year, the MIT Game Lab in collaboration with Bayview Labs and the Seraph Group, announced the launch of Play Labs. The first 13 startups was selected in June where they received $20 000 as an initial investment. Now the “graduation” event to show their accomplishments have taken place with a wide range of VR- and AR… Continue reading

Trends to take libraries into the digital age

eLearningworld News Which technologies will be useful in libraries in the future? The answers that American Libraries Magazine asked this question to tech leaders at libraries generated 10 top trends. Generally, the library visitor will have better opportunities to become an explorer with help of different technologies. For instance by taking a virtual tour that is produced by a 360-degree camera to get better access to information to all of the content in the library,… Continue reading

Mobile Augmented Reality to improve Military Mission planning

eLearningworld News Replacing 2D maps with interactive 3D-maps when planning military missions can “allow individuals to tailor their planning experience to their own preferences and those of their team members”, ECNMag.com writes, to improve effectiveness, outcomes, and security. While the traditional 2D approach is a one-size-fits-all approach that not adapting to the users’ cognitive abilities, augmented reality-based 3D interactive maps has the potential to adapt to individual users preferences. A Cognitive Science research team at… Continue reading

Building a modern Learning Environment: Trends and Strategy

One useful concept, one useful technology and one useful device that boost a modern learning environment. Micro-courses Google introduced the term micro-moments as a key for successful digital marketing. This refers to the spaces in life when you are ready to get engaged in order to fulfil a need and are open to make it happen. In this spirit when it comes to the need to learn micro-courses are the answer. Meaning, concentrated experiences to… Continue reading

Latest News: Online Learning Revolution and impact on a 172-year-old Educational Company

eLearningworld News from the World The impact of online learning during especially the past decade is ground-breaking. What started as a vision of improved distribution of education, today includes engagement boosters like gamification, borderless learning in a MOOC, micro-courses adapted to your personal schedule, big data analytics to improve the learning experience, AR, VR and much, much more. In this spirit Sage Publishing is now launching The SAGE Encyclopedia of Online Education that addresses an… Continue reading