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Social interaction and gamification inspire to increase exercise

eLearningworld News

New research from Perelman School of Medicine at the University of Pennsylvania and Boston University School of Medicine shows that the company of a friend and a gamified application is the best environment to reach your exercising goals. This means that social interaction and a gamified mechanisms that are challenging and competitive is the main driving forces. In this spirit, these activity trackers including designed gaming elements increased daily step counts by nearly one mile per day. The achieved daily fitness goals increased with 27 percent more than families who did not use these wearables and smartphones with gamified apps. The researchers analyzed data from 200 adults comprising 94 families during 24 weeks. Joanne Murabito, MD, ScM, associate professor of Medicine at the Boston University School of Medicine comments the results in the following way: “By engaging families in an interactive game-based intervention using activity trackers, we found significant increases in physical activity. This approach is exciting because it has the potential to be scaled more broadly.” Source: Penn Medicine News

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