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Virtual Reality Lab to monitor how People respond to Stress

eLearningworld News The U.S. Army and Tufts University are researching what people are thinking and how they handle stress. The main environment of the research is a Virtual Reality Lab that opened in Medford, Massachusetts 2016. The interactive research is focusing on supporting soldiers and field-workers like firefighters where the aim is to measure, predict and enhance people’s cognitive capabilities for better problem-solving in critical situations. In the Virtual Reality Lab, individual’s or a team’s… Continue reading

China’s no1 entrepreneurial tech hub

eLearningworld News Tsinghua University located in a northwestern suburb of Beijing was founded in 1911. After the start of a new specialisation, 1952 with focus on educating engineers the university is today is the most important tech hub for Chinese startups and tech development in general. The combination of the research from the university and the great prospects of receiving funding from the network of Tsinghua Alumni TMT Association has formed a very nutritious growing… Continue reading

New Lab to develop Augmented Reality and Virtual Reality-technologies

eLearningworld News Australia’s federal research agency is announcing the opening of a new laboratory in Canberra, the Immersive Lab, with focus on developing augmented reality (AR), virtual reality (VR) and 3D web technologies. The Lab includes everything from wearable holographic computer devices to interactive mapping systems and loads of other tools for development of applications and further development of these technologies. Small and medium-size businesses are invited to partner with the lab in order to… Continue reading

New Cyber Strategy to teach the youngsters about the dangers on the Web

eLearningworld News The Government of Denmark is launching a new strategy to make children and youth more aware of the dangers on the web. The basic vision is to improve the digital competence with learning modules in order to make the youngsters better equipped to decode potential danger-zones and learn how to handle them. The strategy also includes an upgrade of the teacher’s skills to teach about cyber-security from young people’s perspective. The focus of… Continue reading

To study History in a Computer Game

eLearningworld News The possibilities of making games to improve history education are next to endless. Strategy, simulations of events and to explore connections between different events or ages, is only some of the structures that are available to activate the learner. Mehmet Şükrü Kuran, Ahmet Erdem Tozoğlu, Cinzia Tavernari at Abdullah Gul University in Turkey is pioneering this form of learning as they have developed an undergraduate history course in which students use historical computer… Continue reading

The Best time to Learn a Language, new cognitive research

eLearningworld News Children learn languages much more effectively than adults a lot of evidence from research propose. New research from MIT shows that this golden era of learning a language is longer than have been suggested before. To learn the grammar of a new language is expected to last in the age of 17-18 years old. Joshua Hartshorne, an assistant professor of psychology at Boston College said the following about the study: “If you want… Continue reading

Robots in an Art Competition – The challenge to show emotions

eLearningworld News Robot Art is a competition where 19 schools with their research teams from different parts of the world are competing of who can build the most artistic robot. Then the art is exhibited at an exhibition in Seattle May 14, where the winner is announced. The winners receive totally 0 000. From Halmstad University, in southwestern Sweden, the robot Baxter is participating for the second time. Last year the task was to interpret… Continue reading

Breaking the boundaries to Robotics with Storytelling on a Makerspace

eLearningworld News Makerspaces in informal learning environments is a vision now turning into a construction mode around the world. One example is Tech Tales, that is an NSF-funded project that invites families, where the parents enter a new role as learners in collaboration with their children. In the Tech Tale-project, the goal is to learn about robotics in an environment of cultural learning from the family’s own prerequisites and stories. The project is run by… Continue reading

EU Regulations towards Social Media companies on Fake News on the way?

eLearningworld News The EU security commissioner, Julian King, thinks that the tech companies is moving too slow to fight fake news in the shadow of the Cambridge Analytical scandal. He said these businesses must come up with short-term, concrete plans, that have to be in place before the European Parliament elections 2019. The basic idea is that they should sign “a voluntary code of conduct to prevent the misuse of platforms to pump out misleading… Continue reading

Google’s AI finds the answer to your question in the world’s library of books

eLearningworld News “Talk to Books” is a new form of search where you ask questions and Google’s AI reads and selects small pieces of different books that produce the answer. This is a new kind of search where using sentences will in most cases get better results than using keywords, since the AI is trained to understand human conversations. It handles everything from more trivial questions to global problem. The library that the AI is… Continue reading