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Robots boost student’s engagement to learn, new research

eLearningworld News New research from Michigan University shows that robot learning generally benefits remote students more than traditional video-conferencing where multiple students are displayed on a single screen. MSU’s College of Education started using robot learning in 2015 where the robots are placed in class with a integrated video screen that is controlled by the remote student. In this way the student can communicate with others in the room and also move around within it.… Continue reading

Gamification in Practice in Schools and a Museum

eLearningworld News How to improve language learning in school? In a EU funded project via the Erasmus+ programme, partner schools from Malta, Spain, Poland, Greece, Turkey and Italy are exploring the opportunities. The driving forces on the gamified learning area in comparison with traditional pedagogy is engaging storytelling, problem-solving and using strategies, playing by the rules and gaining points as the pupil progress. The languages the pupils learn is English and German as a second… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces the breeds success. Not like traditional project management models that uses step-by-step-approaches and in the end tend to… Continue reading

Creative environments: Six fundamental principles

Describing the research of creativity is like the fable of the blind men trying to describe an elephant by touching different parts of its body. One of them touches the tail and says that it is like a snake, another touches the body and says that it is like a wall and so on. Consequently, you have to see the whole picture to get the image straight. Further the image of researching creativity is becoming… Continue reading

Reading on paper and computer screen, what are the differences?

There are significant differences between how people read a text on a computer-screen in comparison to a printed page. Studies show that when somebody reads a printed page she often reads word by word and row after row. While web pages research  shows that 79% of the participants in a test instead scan the text. The participants of the test stopped at specific words and phrases, and jumped further downwards the web-text. A later study… Continue reading

Human-centred design for Learning Experiences

Four types of users are expected to enter your eLearning-module. Your job is to adapt the interactive learning and give support to all these user-types. But what characterise the four categories of users? One of the main features of modern lifelong learning is usability. In an eLearning-module for instance this would mean that the student intuitively would be able to navigate the content, use the tools and other functions available without instructions or help-files. This… Continue reading

New approaches to develop design skills and build motivation

What can a museum do to develop design skills? As a matter of fact, it could be a dynamic creative space to such skills development. In this spirit, Victoria and Albert Museum in London is launching a school project with the mission to “promote design education for the future” that is called DesignLab Nation. The museum focus on promoting crafts skills from the heritage of manufacturing and design in industrial cities, thereby the project is… Continue reading

If anybody thinks edtech does not transform the foundation of education, think again!

The future of education is cross-disciplinary, one-size-fit-all classroom education becomes an adaptive learning environment, educational publishers becoming learning science companies, and as facts in an ever-changing world fast gets obsolete focus instead will be set on analysis, understanding and learning by doing etc., especially since the student has a knowledge-bank called the web is at her fingertips. In this spirit, Penn State University now is opening the Center for Arts and Design Pedagogy (C-PAD). The… Continue reading

21st Century School put in practice – Makerspace and reforming early Language Learning

eLearningworld News from Luxembourg and Finland Many Ministry of Education struggles to transform the educational system to better equip its pupils and students for the 21st Century society’s requirements. Two of the most interesting projects in this development are the BEE Creative program of Luxembourg and the pilot project for a future foreign language learning reform in Finland. Makerspace In November 2016 eLearningworld wrote about Luxembourg Ministry of Education, Children and Youth launch of the… Continue reading