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Lifelong Learning or Opportunities Lost

Like in the 13th Century when a borderless network of universities began to spread the internet was from the beginning a network of scientists beyond the reach of the national governments. Later this developed into a global and anarchistic discussion-forum to on the brink of the 21st Century take another step in to become the global interactive marketplace it is today. A market for social networking, collaboration, ideas, products, and services, which means an environment… Continue reading

Gamification and learning: Talent Management Part 3

“Every single social and global issue of our day is a business opportunity in disguise.” Peter Drucker writes. To find these opportunities is crucial for the development of businesses and requires business intelligence, knowledge creation, operational excellence and talent management. However, the organisation’s quest for excellence concerns not only new opportunities but all parts of the business, which results basically rely on its employees and their talent. Thereby, the training of talent is essential for… Continue reading

Gamification and learning – developing assessment Part 2

Fresh knowledge has in most cases an expiry date. In the new century, it is often much closer than before. The societal transformation that took decades during the past centuries now takes years and sometimes months. Despite this, the school-system still focuses on distributing and measuring knowledge. This is troublesome since it to a large extent prepares the learners with the knowledge that concerns yesterday’s news. Deficits with traditional testing Besides the problems with the… Continue reading

Gamification and learning – benefits and trapdoors Part 1

This is an updated version of an article that was published a few years ago It empowers creativity, trigging curiosity, gets the mind spinning and gives pride when finishing a task, the list can be made very long on why computer games engage so many people. It is estimated that one billion people around world play games at least one hour per day. At the same time 81 per cent of the global labour force… Continue reading

Rethinking Math part 2: The maker’s movement

How to improve and adapt math teaching to the digital age’s prerequisites was generally described in part 1 including Dan Meyer’s excellent TedTalk and a scene from the TV-series Numbers. In this 2nd part, one of the general developments in the digital era and its connection with the rethinking math perspective will be analysed. This story also can be seen as the fifth part of our series of articles about school digitalization. Authentic Learning Models… Continue reading

Rethinking Math – getting the numbers right or solving problems

In the TV-series Numbers Professor of Mathematics, Charlie Eppes is helping FBI to solve crimes with his special knowledge and skills. One can perhaps question the TV-series title since the core is not the numbers in itself but how to use them to solve in this case crimes. But it could be practically anything in the society and nature. Below is a scene from Numbers about the Game Theory and the principle of prisoners dilemma… Continue reading

21st Century School – purpose, worldview and direction

The Industrial Age was almost all about mass-production, mass-marketing and assembly line-like production and distribution of products. The school system worked in the same way, meaning as a formative process to produce knowledgeable workers and good citizens of the nation. This was an environment that was characterised by uniformity, while individual talent, creativity and entrepreneurship were not rewarded. From mass to digital However, what if you remove mass and add digital instead? As we will… Continue reading

Create a Medici-effect with knowledge management

What would you prefer, to investing in a Knowledge Management System or Crisis Management? Since when Factor X strikes the organisation either is prepared with the right knowledge or otherwise a crisis is waiting around the corner. Four foundational components The foundation of the knowledge management system that is described in the book is characterised by openness and diversity for distribution, learning and development on the platform. Because all relevant knowledge should be available for… Continue reading

BIG European AI hub to get into the race of global competition

A few weeks ago we wrote about the prospects of Artificial Intelligence and that Europe is lagging behind within the field. Now the EU Commission has presented the European strategy to get into the game, Vice-President for the Digital Single Market Andrus Ansip said: “Just as the steam engine and electricity did in the past, AI is transforming our world. It presents new challenges that Europe should meet together in order for AI to succeed… Continue reading

The Flipped Classroom paving the way from lecturing to teaching

In a traditional classroom, research shows that a lecture goes at the right speed for only 20% of the students, for 40% it goes too fast and for 40% it goes too slow. You can image the teacher standing in front of the class and convulsively holds on to the master’s desk, while he using 80-90% of the time to present the content. Then the students are sent home with the task to understand what… Continue reading