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Designing for the senses beyond visual

Designing invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound in … Continue reading

Storytelling – communication with a human multidimensional touch

Pure information is one-dimensional and often lacks the ability to ensure the receiver of the accuracy of what is communicated. Since such computer-like data is really boring and does not form bridges to engagement. The solution is that you need something to satisfy the audience’s emotional intelligence, which means your information should become multidimensional in order to humanize the information. This is where your storytelling begins. As Annette Simmons writes: “An image says more than … Continue reading

Collaborative learning in the working life

Developing problem-solving competence is to a large extent the foundation of learning in the working life. This also means ability to explore new possibilities and improve the performance, both when it comes to action as well as interaction. The aim of pedagogy would be to train the student’s entrepreneurial skills in real life situations. The method that often is termed collaborative learning works great for both self-studies as well as for project-based learning in a … Continue reading

Ancient Age Computer – how did it work?

The year of 1901 by Antikythera, a Greek island, a shipwreck was found with many interesting artifacts, like money, works of art and crafts etc. However, the item that made the archaeologist Valerios Stais (and later many others) most curious and confused was a lump of bronze and wood where he discovered a gear within it. What was it then that was found at the bottom of the Ionian Sea? The item that later has … Continue reading

To be an interactive storyteller

Curiosity builds bridges between what you already know and what you want to know. The engine for curiosity is interactivity that can be formed with an almost unlimited amount of methods, design and techniques. This could mean the interactivity between the reader and the printed story, between the viewer and a video- or sound-sequence, or to actually interact in or with the content in different ways. It is in this interactivity where the magic and … Continue reading

21st Century School put in practice – Makerspace and reforming early Language Learning

eLearningworld News from Luxembourg and Finland Many Ministry of Education struggles to transform the educational system to better equip its pupils and students for the 21st Century society’s requirements. Two of the most interesting projects in this development are the BEE Creative program of Luxembourg and the pilot project for a future foreign language learning reform in Finland. Makerspace In November 2016 eLearningworld wrote about Luxembourg Ministry of Education, Children and Youth launch of the … Continue reading

Building a playground for the five skills that makes innovative leaders

In Harvard Business Review, Katherine Graham-Leviss, the founder and president of XBInsight, present the result and analysis of the competency data on nearly 5000 business leaders that the company has collected. The outcome shows that innovative leaders have five skills in common: Manage risk Demonstrate curiosity Lead courageously Seize opportunities Maintain strategic business perspective However, to boost these skills the workplace should work as a creative space with no bureaucratic or other forms of obstacles … Continue reading

Interactive Storytelling for Everybody

The world, according to the management guru Peter Drucker, consists of two kinds of people: Readers and Listeners. With these words, he is referring to how we learn and process information. In this spirit, different people prefer different environments when they learn or perform other engaging tasks. Some prefer a printed book or an audiobook, others a digital makerspace or a real lab to actually create in a learning by doing approach, or a game … Continue reading

Storytelling for Business Part 3: A brand’s memory and future story

“If history were taught in the form of stories, it would never be forgotten.” Rudyard Kipling wrote.  In this light digital technology gives great prospects to engage in short video-clips, podcasts, articles, other interactive content, social media and games. One excellent example of an inspiring storytelling-campaign is NIKE’s Make it count-campaign . However, like the author Nicholas Denmore writes “Things worth telling – take time”, a brand’s story can with these wise words in mind also … Continue reading

Storytelling for Business Part II: Bringing a unique set of experiences

Every age has its innovative format for storytelling. The oral tradition proceeded to innovations like the printed book’s texts and illustrations, to proceed to moving image and sound in the form of film, radio and TV. What is significant is that the power of a good story independently of format can move mountains and breakthrough walls. The energy that drives pioneering stories are an engaging mix of aesthetic, logic and dreams that are possible to … Continue reading