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How to develop Soft Skills and Expertise in an EdTech and Neuroscience perspective

eLearningworld News All learning depends on the rewiring of neurons into new patterns. From this prerequisite, it takes 10 000 hours of learning to become an expert within a certain field according to recent research. The new rewired patterns in the brain once established creates a new unconscious competence and when focused on one selected field it creates expertise. However, to reach this level you also require soft skills, meaning the ability to critical thinking,… Continue reading

To be an interactive storyteller

Curiosity builds bridges between what you already know and what you want to know. The engine for curiosity is interactivity that can be formed with an almost unlimited amount of methods, design and techniques. This could mean the interactivity between the reader and the printed story, between the viewer and a video- or sound-sequence, or to actually interact in or with the content in different ways. It is in this interactivity where the magic and… Continue reading

Most read eLearningworld News and reviews 2016

Top 5 eLearningworld Reviews “If history were taught in the form of stories…”  Getting Design Thinking into the Core of the Organisation and Learning  The importance of Multitasking skills in a Digitized World  How to Engage with Gamification for Serious Results  Setting the Organisation in a Design Thinking and Learning Mood  Top 10 eLearningworld News Latest News: Top Strategic Technology Trends for 2017, according to Gartner  Latest News: Growth hacking trends in Scientific Publishing Latest… Continue reading

Storytelling for Business Part II: Bringing a unique set of experiences

Every age has its innovative format for storytelling. The oral tradition proceeded to innovations like the printed book’s texts and illustrations, to proceed to moving image and sound in the form of film, radio and TV. What is significant is that the power of a good story independently of format can move mountains and breakthrough walls. The energy that drives pioneering stories are an engaging mix of aesthetic, logic and dreams that are possible to… Continue reading

Making improvement for learning with the Internet of Things

eLearningworld advicestory The web connected people, now the internet of things is about to do the same with the devices. This development we are just the very beginning of, with innovations like self-driving cars and wearables to improve exercise, to mention two of many areas. But as wearables for physical training already is on the market, how can internet of things be used for brain training, in other words for learning and skills development? Basically,… Continue reading

How to develop Empathic Design that collaborate with peoples minds

eLearningworld advicestory Empathic design is focusing on the receivers subconscious desires by finding the implicit reasons people use your product or service. To put this method in practice you have to map emotions and motivations from potential target groups where you use formative research instead of summative research that usually is more common in design projects. Formative research begins at the beginning of a design project to work as a guide to align the design… Continue reading

How to integrate EdTech in Your Learning Environment

eLearningworld advicestory Lets see how an organisation can reach Level 3 on the eLearningworld Digital Maturity Model and thereby make learning more effective and in general improve the learning experience. The teachers/educators was trained in Level 2 and to some extent digital content is used in the education, but now is the time to integrate the digital environment with the traditional. Here follows five points for successful integration: Set the goals and vision for transforming… Continue reading

How to Engage with Gamification for Serious Results

eLearningworld advicestory Take game mechanics with engaging triggers like exploring, gaining recognition for efforts in real time, advancing on the Leaderboard, choosing and refining strategy, gaining new knowledge and skills etc. Then put all this in a real world scenario. The outcome is gamification and a boosted environment to engage to reach your organisational goals.  As Professor Nick Flor at Anderson School of Management writes: “Primitive humans evolved an innate affinity for playing games, because… Continue reading

How to boost Content Marketing with Neuroscience and eBooks

eLearningworld advicestory Mike Templeman identifies in Forbes five points of how to include neuroscience research in your content marketing. Below we will use these points connected with using eBooks in the content marketing strategy. The concept basically is focusing on to motivate emotions and to keep it simple in order to boost engagement. Step 1. Focus on emotions to wake up the brain. With an enhanced eBook with possibility to use different forms of media, the… Continue reading

Magic of Learning Design Guide

eLearningworld advicestory 70/20/10, these numbers are magic in the field of workable learning design. The model 70/20/10 was created by researchers at the Center for Creative Leadership and state that a learning environment should consist of 70% direct work-related exercises, 20% interaction with other learners and 10% formal education. The model is based on research of successful managers and besides leadership education it also often works as a great guide for learning design of lifelong… Continue reading