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21st Century School – purpose, worldview and direction

The Industrial Age was almost all about mass-production, mass-marketing and assembly line-like production and distribution of products. The school system worked in the same way, meaning as a formative process to produce knowledgeable workers and good citizens of the nation. This was an environment that was characterised by uniformity, while individual talent, creativity and entrepreneurship were not rewarded. From mass to digital However, what if you remove mass and add digital instead? As we will… Continue reading

A New Generation Student Assessment with an Interactive Real World approach

eLearningworld News Online assessment has been around for a long time, but now the dawn of a new generation is here. One example is that the American Institutes for Research (AIR) is partnering with Tuva where the focus is to make their AIR assessments to not only measuring what the student know but what she can do. The basic method is to interpreting data from realistic and meaningful contexts. The first applications are focusing on… Continue reading

Using Eye-Tracking for skills development with VR-Analytics

eLearningworld News What happens if you combine eye-tracking, VR and analytics? The answer is that you get an environment to monitor what drives human attention across an unlimited number of hypothetical scenarios. This includes areas like improving marketing where e.g. retailer that quickly can optimize a store design after tracking the visual attention of shoppers in the store. Skills development is another area where this concept is making great improvements. For instance, a manufacturing company… Continue reading

Virtual Reality Lab to monitor how People respond to Stress

eLearningworld News The U.S. Army and Tufts University are researching what people are thinking and how they handle stress. The main environment of the research is a Virtual Reality Lab that opened in Medford, Massachusetts 2016. The interactive research is focusing on supporting soldiers and field-workers like firefighters where the aim is to measure, predict and enhance people’s cognitive capabilities for better problem-solving in critical situations. In the Virtual Reality Lab, individual’s or a team’s… Continue reading

China’s no1 entrepreneurial tech hub

eLearningworld News Tsinghua University located in a northwestern suburb of Beijing was founded in 1911. After the start of a new specialisation, 1952 with focus on educating engineers the university is today is the most important tech hub for Chinese startups and tech development in general. The combination of the research from the university and the great prospects of receiving funding from the network of Tsinghua Alumni TMT Association has formed a very nutritious growing… Continue reading

AI that manages rough conversation on social media

eLearningworld News Bullying, threats and other failures in web-conversations is continually a big problem on social media. Some people seem to sway out of their personality in the real-world into an evil avatar when they entering different forms of web-conversations often with strangers. Human administrators of websites are in most cases always at least one step behind in detecting and managing abuses, and then the damage is already done. A team from Cornell University and… Continue reading

Enrich educational impact with support of AI

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION MAY 23 2018 Artificial intelligence could be a bridge. The connector to improve human interaction and adapting education in accordance with individual preferences and skills. And at the same time, automating administrative tasks in the educational process to make more room for learning and teaching. Data is here the AI language to make it all work. Last thing first, the process of grading homework,… Continue reading

New Lab to develop Augmented Reality and Virtual Reality-technologies

eLearningworld News Australia’s federal research agency is announcing the opening of a new laboratory in Canberra, the Immersive Lab, with focus on developing augmented reality (AR), virtual reality (VR) and 3D web technologies. The Lab includes everything from wearable holographic computer devices to interactive mapping systems and loads of other tools for development of applications and further development of these technologies. Small and medium-size businesses are invited to partner with the lab in order to… Continue reading

New Cyber Strategy to teach the youngsters about the dangers on the Web

eLearningworld News The Government of Denmark is launching a new strategy to make children and youth more aware of the dangers on the web. The basic vision is to improve the digital competence with learning modules in order to make the youngsters better equipped to decode potential danger-zones and learn how to handle them. The strategy also includes an upgrade of the teacher’s skills to teach about cyber-security from young people’s perspective. The focus of… Continue reading

To study History in a Computer Game

eLearningworld News The possibilities of making games to improve history education are next to endless. Strategy, simulations of events and to explore connections between different events or ages, is only some of the structures that are available to activate the learner. Mehmet Şükrü Kuran, Ahmet Erdem Tozoğlu, Cinzia Tavernari at Abdullah Gul University in Turkey is pioneering this form of learning as they have developed an undergraduate history course in which students use historical computer… Continue reading