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The Nordic-Baltic region collaborative strategy to take digitization to the next level

eLearningworld News The Nordic- and Baltic Countries has today a close co-operation in the digital development of the society. At a meeting April 25 they decided to take next big step in this integration of the region. The ministers in charge of digital development from Norway, Sweden, Denmark, Finland, Ice­land, Faroe Islands, Estonia, Latvia and Lithuania decided on a three-point program to improve the prospects of remaining a digital front-runner and make the region an experimental … Continue reading

Game On! Become a Citizen Scientist and Explore every corner of the Brain

eLearningworld News A new scientific discovery game, developed by Center for Game Science at Washington University in collaboration with the Allen Institute for Brain Science, has the purpose of enabling citizen scientists to build complete 3D-reconstructions of neurons from different regions of the brain in animals and people.The public research environment invites the user to actively participate in the exploration of this core task in neuroscience.The game is called Mozak and since it was launched … Continue reading

Mobile Augmented Reality to improve Military Mission planning

eLearningworld News Replacing 2D maps with interactive 3D-maps when planning military missions can “allow individuals to tailor their planning experience to their own preferences and those of their team members”, ECNMag.com writes, to improve effectiveness, outcomes, and security. While the traditional 2D approach is a one-size-fits-all approach that not adapting to the users’ cognitive abilities, augmented reality-based 3D interactive maps has the potential to adapt to individual users preferences. A Cognitive Science research team at … Continue reading

The benefits of learning to code at old adult age, new research from UC

eLearningworld News A new, probably the first, research study on people of the age of 60+ that is learning to code, has been published by the cognitive scientist, Philip Guo at University of California, San Diego. It is based on a survey that included 504 users of pythontutor.com between the ages of 60 and 85 from 52 different countries. The results show on what motivated older adults to learn coding was both age-related and non-age-related reasons. … Continue reading

Making use of gamification in healthcare

eLearningworld News Can digital games improve healthcare? That is what the annual Games4Health Challenge competition is trying to find out. The Lassonde Entrepreneur Institute at University of Utah that is arranging the competition invites college students from all over the world to design games that motivate healthy changes in behavior. The total amount of prize-money this year was 000 and after the time for submission of game-projects ended at the end of March we are … Continue reading

Edtech to transform Professional Training: Police enters Virtual Reality for Neuroscience research

Alabama University improving police training with neuroscience and virtual reality with the focus on stressful “Shoot, and Don’t shoot!”-situations. By measuring brain waves during training in a virtual reality environment the researchers improving the education to make the police officer make the right decision as well as train on which verbal commands and communication that works to de-escalate the threatening situation. The VR-simulator from which the data is collected is used on a daily basis … Continue reading

Making lifelong learning relevant as an integrated part life, a MIT solution

eLearningworld News How can you make lifelong learning an integrated part of your life? MIT’s WaitChatter suite’s solution, a Google Chrome extension for Gchat, is an interaction design that focuses on the micro-moments when you have time available. The suite includes vocabulary exercises in French or Spanish that you answer while you’re waiting for your conversation partner to respond in Gchat or in other moments of waiting. Carrie Cai, a PhD student at MIT’s CSAIL, … Continue reading

Lifelong Learning is Real Time and Continual, Human Capital trends

eLearningworld News Deloitte’s Global Human Capital Trend Report concludes about the labour market of the digital age: “The concept of career is being shaken to its core.” At the same time as people that today is entering the labour market can look forward to 60 years of working life, this also requires continual updates and upgrades of knowledge and skills. In this digital age, L&D (learning and development) is an inevitable part to accomplish R&D … Continue reading

Talent Management building bridges to the working life in Germany

eLearningworld News The German Federal Ministry of Education and Research (BMBF) launches two new projects to promote education for young people in small and micro enterprises and a competition of digital talent open for all students. The first is a part of the training structure program JOBSTARTER plus where the BMBF will provide around 7.6 million euros of its own funds as well as funds from the European Social Fund. Besides providing in-company training, it … Continue reading

Robots assist pupils with grammar, equations and socially in the classroom

eLearningworld News Robots are today rather common Danish schools. These humanoid robots’ tasks are e.g. to assist and teach pupils grammar and math. It also engages children with autism to social contacts since they become interested in the robot that makes the pupils focus longer on a task. The robot includes besides teaching abilities also e.g. face-recognition which makes it remember each pupils name, which improves engagement even further, says Francis Nørgaard, teacher at Skolen … Continue reading