The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces the breeds success. Not like traditional project management models that uses step-by-step-approaches and in the end tend to… Continue reading

Designing a Brand Story strategy for dynamic Interaction

Stories and storytelling is a handiwork designed to engage with the human mind. While data is its own form of poetry, in the first step mostly workable for computers and digital applications, to in the next step make them be able to assist you to simplify tasks in your everyday life and working life. Data is thereby for simplification and measuring, while storytelling can open new horizons for people and engage to improve and reach… Continue reading

One more step towards a European eBook Market

eLearningworld News Step-by-step we see the lights of dawn for a European eBook market as the EU Commission and other EU institutions continue its work to create a European market for content and media. According to the new proposal that concerns geoblocking, all EU buyers abroad should be treated as locals, which means that EU-citizens should be able to buy digital- and physical products across the European borders without any price restriction or other obstacles.… Continue reading

New approaches to develop design skills and build motivation

What can a museum do to develop design skills? As a matter of fact, it could be a dynamic creative space to such skills development. In this spirit, Victoria and Albert Museum in London is launching a school project with the mission to “promote design education for the future” that is called DesignLab Nation. The museum focus on promoting crafts skills from the heritage of manufacturing and design in industrial cities, thereby the project is… Continue reading

Interactive Storytelling for Everybody

The world, according to the management guru Peter Drucker, consists of two kinds of people: Readers and Listeners. With these words, he is referring to how we learn and process information. In this spirit, different people prefer different environments when they learn or perform other engaging tasks. Some prefer a printed book or an audiobook, others a digital makerspace or a real lab to actually create in a learning by doing approach, or a game… Continue reading

Latest tech inventions in Japan

eLearningworld News CEATEC located in the Tokyo-region is the biggest electronics show in Japan. This year robots was taking a huge amount of space, including everything from Omron’s artificial intelligence (AI) Automatic Transportation Mobile Robot that is designed to offer a co-operating workforce of robots for factories, to Panasonic’s social robot that is designed to be the perfect babysitter, it is both able to be the child’s support as well as a friend to the… Continue reading

Gamification in Practice in Schools and a Museum

eLearningworld News How to improve language learning in school? In a EU funded project via the Erasmus+ programme, partner schools from Malta, Spain, Poland, Greece, Turkey and Italy are exploring the opportunities. The driving forces on the gamified learning area in comparison with traditional pedagogy is engaging storytelling, problem-solving and using strategies, playing by the rules and gaining points as the pupil progress. The languages the pupils learn is English and German as a second… Continue reading