Signs of the time: On what Millennials think of 5G and transformation of education

Millennials, the generation born between the 1980s to the beginning of the 21th Century, are more demanding than other generations when it comes to mobile- and internet technology, this year’s Ericsson Mobility Report shows. As this generation not know a world without ICT they are know taking the lead towards a 5G-future, both when it comes to digital networks and services. Since the key findings in the report is that millennials is leading a clear… Continue reading

Where would you like to work? The game of attracting tech talent

This year’s State of European tech-report from Atomico shows that the competition to attract the most talented developers in Europe increases. This despite the fact that there are about 5.5 million software developers in Europe, a number that continually growing. But as hiring the most talented in comparison to the average often is the difference between scaling up to a multi-billion-business or stay small the war on talent intensifies. A background to this development, takes… Continue reading

Robots are taking over, human labour lost … or not

A new report from Oxford University and Yale University shows that it is 50% chance that AI will outperform humans on all tasks within 45 years and of automating all human jobs in 120 years. This is the conclusion of a worldwide survey with machine learning researchers as respondents. Within the next ten years AI will be better in tasks like translating languages (by 2024), writing high-school essays (by 2026), driving a truck (by 2027),… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces the breeds success. Not like traditional project management models that uses step-by-step-approaches and in the end tend to… Continue reading

Designing a Brand Story strategy for dynamic Interaction

Stories and storytelling is a handiwork designed to engage with the human mind. While data is its own form of poetry, in the first step mostly workable for computers and digital applications, to in the next step make them be able to assist you to simplify tasks in your everyday life and working life. Data is thereby for simplification and measuring, while storytelling can open new horizons for people and engage to improve and reach… Continue reading

One more step towards a European eBook Market

eLearningworld News Step-by-step we see the lights of dawn for a European eBook market as the EU Commission and other EU institutions continue its work to create a European market for content and media. According to the new proposal that concerns geoblocking, all EU buyers abroad should be treated as locals, which means that EU-citizens should be able to buy digital- and physical products across the European borders without any price restriction or other obstacles.… Continue reading

New approaches to develop design skills and build motivation

What can a museum do to develop design skills? As a matter of fact, it could be a dynamic creative space to such skills development. In this spirit, Victoria and Albert Museum in London is launching a school project with the mission to “promote design education for the future” that is called DesignLab Nation. The museum focus on promoting crafts skills from the heritage of manufacturing and design in industrial cities, thereby the project is… Continue reading

Psychology Research in a Virtual Reality environment with Eye-tracking

eLearningworld News “When we search for a specific object in a scene, we seem to have developed a precise idea of where to look for and find certain things,” Professor Melissa Le-Hoa Vo, psychologist at Goethe University Frankfurt conclude from her recent research that can be used in several fields. To reach this conclusion the team has used eye-tracking technology in a 3D virtual reality environment. Eye tracking is used to monitor human perception since… Continue reading