After programming: The future of work

Even if something technologically feasible does not mean it will be generally adopted. Innovation does not matter, more than to early adopters, if the new solution does not start from and adapt to human prerequisites. Feng Li, Professor of Information Management at Cass Business School writes the following about future work: “Robots, AI and other technologies are very good at certain tasks but this does not mean they can replace humans.  My guess is, some … Continue reading

Universities as the engine of social entrepreneurship

eLearningworld Entrepreneurial News In Stanford Social Innovation Review, Ben Mangan, Claire Markham and Kristiana Raube, all connected to Berkeley-Haas, identifies three ways for universities to become engines of social entrepreneurship. The platforms to build social enterprise, according to the authors, should include open doors to the classrooms of the voices of stakeholders. Meaning that it should work as a flipped classroom with focus on real life experience within the classroom. The second point is that … Continue reading

If anybody thinks edtech does not transform the foundation of education, think again!

The future of education is cross-disciplinary, one-size-fit-all classroom education becomes an adaptive learning environment, educational publishers becoming learning science companies, and as facts in an ever-changing world fast gets obsolete focus instead will be set on analysis, understanding and learning by doing etc., especially since the student has a knowledge-bank called the web is at her fingertips. In this spirit, Penn State University now is opening the Center for Arts and Design Pedagogy (C-PAD). The … Continue reading

Designing for the senses beyond visual

Designing invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound in … Continue reading

The benefits of learning to code at old adult age, new research from UC

eLearningworld News A new, probably the first, research study on people of the age of 60+ that is learning to code, has been published by the cognitive scientist, Philip Guo at University of California, San Diego. It is based on a survey that included 504 users of pythontutor.com between the ages of 60 and 85 from 52 different countries. The results show on what motivated older adults to learn coding was both age-related and non-age-related reasons. … Continue reading

Making use of gamification in healthcare

eLearningworld News Can digital games improve healthcare? That is what the annual Games4Health Challenge competition is trying to find out. The Lassonde Entrepreneur Institute at University of Utah that is arranging the competition invites college students from all over the world to design games that motivate healthy changes in behavior. The total amount of prize-money this year was $60 000 and after the time for submission of game-projects ended at the end of March we … Continue reading