Making Education adapt to the Digital Age with AI, Blockchain and Gamification

LEARNING DESIGN IN PRACTICE FOR EVERYBODY  > PART5 > NEW SECTION FEBRUARY 13 2018 Boosted involvement and engagement, deepened personalisation and streamlined administration, this is what these technologies basically accomplish for education, but there is loads of added value beyond this. And since the digital age is triggered by trial- and error applications, embraces and demand individual talent and skills, and mobility and automation is other signs of the time, gamification, artificial intelligence and blockchain… Continue reading

Eye-tracking technology the next big thing?

The areas of use are many for eye-tracking technology, besides the augmented experience in gaming, and the practical improvement of different human behavioural diagnoses like to discover dyslexia, assistive communication, market research, AR/VR, security system in vehicles and research etc. As both Apple and Google recently has bought eye-tracking technology companies and Microsoft has opened Windows to support eye-tracking hardware and software, the market is about take off. For instance research from the Swinburne University… Continue reading

Making Blockchain a European Affair

Social-, educational- and economic transactions with no need for a middleman make blockchain sound like a well-adapted technology for Europe. In this spirit, the Blockchain Observatory and Forum were launched last week by the European Commission. Initially, it was created as a European Parliament pilot project that was proposed by MEP Jakob von Weizsacker. Vice-President for the Digital Single Market Andrus Ansip commented the launch in the following way: “We want to build on Europe’s… Continue reading

Growth hacker design – Boosting an entrepreneurial mindset

LEARNING DESIGN IN PRACTICE FOR EVERYBODY > PART5 > NEW SECTION JANUARY 27 2018 In making design thinking the most powerful force of development in an organisation, the strategy should be set on reducing the time frame of identifying an internal or external problem, and with the eyes from the stakeholders perspective come up with a solution to test and implement when it is workable. Always think, user-experience design first, for whatever the problem and solution… Continue reading

Making design the engine to achieve your goals

Learning Design in Practice for Everybody > Part5 > New section January 19 2018 First of all, you need to design an entrance, a window of opportunity that satisfies the preferences of the target group(s) and also that engages the mind on an individual level. Purpose, outcome and interactivity but also unique aesthetics are important, and at the same time to not produce a cognitive overload for the receiver. Especially since it is at the… Continue reading

The story of the making of the 6iModel based on da Vinci’s Design Thinking Codes

Learning Design in Practice for Everybody > Part5 > New section November 17 2018 Building learning experiences have never been more complex and interesting as the digitalization of education is gaining speed. The video below describes the design process of the 6iModel, that is a model developed for learning design projects but works equally good for all forms of human-centric projects where purpose, creativity and problem solving are the driving forces that breed success. Not… Continue reading

Five Content Marketing trends from Collaborative to Tech

Trend 1 of 5 Collaborative Content Marketing   User-generated content is an important trend within the field of content marketing, but how do you engage people to become a part of such collaborative environment? As market research shows that 70 percent trust user-generated content over content directly from the source. But what encouragements are there to be successful, here are some ideas. Be personal, make your content interactive to make the audience respond in the… Continue reading

Best way for children to develop language skills, new research from MIT

eLearningworld News Dialogue is the most important method to develop children’s language skills MIT cognitive scientists have found in a new research project. Rachel Romeo, the lead author of the paper of the research published in the online edition of Psychological Science, concludes: “The important thing is not just to talk to your child, but to talk with your child. It’s not just about dumping language into your child’s brain, but to actually carry on… Continue reading