After programming: The future of work

Even if something technologically feasible does not mean it will be generally adopted. Innovation does not matter, more than to early adopters, if the new solution does not start from and adapt to human prerequisites. Feng Li, Professor of Information Management at Cass Business School writes the following about future work: “Robots, AI and other technologies are very good at certain tasks but this does not mean they can replace humans.  My guess is, some … Continue reading

Universities as the engine of social entrepreneurship

eLearningworld Entrepreneurial News In Stanford Social Innovation Review, Ben Mangan, Claire Markham and Kristiana Raube, all connected to Berkeley-Haas, identifies three ways for universities to become engines of social entrepreneurship. The platforms to build social enterprise, according to the authors, should include open doors to the classrooms of the voices of stakeholders. Meaning that it should work as a flipped classroom with focus on real life experience within the classroom. The second point is that … Continue reading

If anybody thinks edtech does not transform the foundation of education, think again!

The future of education is cross-disciplinary, one-size-fit-all classroom education becomes an adaptive learning environment, educational publishers becoming learning science companies, and as facts in an ever-changing world fast gets obsolete focus instead will be set on analysis, understanding and learning by doing etc., especially since the student has a knowledge-bank called the web is at her fingertips. In this spirit, Penn State University now is opening the Center for Arts and Design Pedagogy (C-PAD). The … Continue reading

Designing for the senses beyond visual

Designing invisible interaction that plays with the senses are a key trend in design thinking, where the experience of the receiver somehow beyond the visual outlook should be hands-on-useful. This could mean sound, touch or something else that attract attention for the human senses. One example is Tobii’s eye-tracking technology that is being integrated into more and more devices. Hana Tanimura, senior designer, Google Creative Lab, said the following to the Drum about sound in … Continue reading

Game On! Become a Citizen Scientist and Explore every corner of the Brain

eLearningworld News A new scientific discovery game, developed by Center for Game Science at Washington University in collaboration with the Allen Institute for Brain Science, has the purpose of enabling citizen scientists to build complete 3D-reconstructions of neurons from different regions of the brain in animals and people.The public research environment invites the user to actively participate in the exploration of this core task in neuroscience.The game is called Mozak and since it was launched … Continue reading

Mobile Augmented Reality to improve Military Mission planning

eLearningworld News Replacing 2D maps with interactive 3D-maps when planning military missions can “allow individuals to tailor their planning experience to their own preferences and those of their team members”, ECNMag.com writes, to improve effectiveness, outcomes, and security. While the traditional 2D approach is a one-size-fits-all approach that not adapting to the users’ cognitive abilities, augmented reality-based 3D interactive maps has the potential to adapt to individual users preferences. A Cognitive Science research team at … Continue reading