Human versus Machine: Better Adaption of Pedagogy to AI than to our Kids

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eLearningworld Weekly Review According to new research from Carnegie Mellon University kids solve math problems by going through four distinct stages: encoding (reading and understanding the problem); planning (working out how to tackle it); solving (crunching the numbers); and responding (typing in the correct answer). This follows the general path that is set out in school, but is not something missing? Learning to Learn Jonathan Rochelle, head of the product management team for Google for … Continue reading

Design Thinking and Scenario-based Learning

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eLearningworld Weekly Review Talent development is one of the basic foundations and challenges to gain a competitive advantage on an ever changing market. New findings within the field of cognitive learning theory show that current tools and methods actually work. Especially when they are combined in order to build a learning environment they become really effective. The keys to build an effective learning platform with current tools and methods is to Observe human experiences (Looking), to … Continue reading

Latest News: Young game developers creating digital health care solutions

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eLearningworld News from South Korea Aspiring game developers from ten different universities from all over the world at the moment is getting together for Global Applied Game Jam 2016 held at POSTECH in South Korea. The concept of the show is a 48-hour game development challenge to develop playable applied games that “can help change the world through digital health care solutions.” As games turn serious for education, health care and defense to tackle real-world … Continue reading

Magic of Learning Design Guide

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eLearningworld advicestory 70/20/10, these numbers are magic in the field of workable learning design. The model 70/20/10 was created by researchers at the Center for Creative Leadership and state that a learning environment should consist of 70% direct work-related exercises, 20% interaction with other learners and 10% formal education. The model is based on research of successful managers and besides leadership education it also often works as a great guide for learning design of lifelong … Continue reading